dave2008
Legend
Sure, some need it - others don't. It would be nice if it was there for those that need it.I like the concept... I even am useing it in my home brew world just with some tweeks. But I think it could have used a bit more fine tune in
Sure, some need it - others don't. It would be nice if it was there for those that need it.I like the concept... I even am useing it in my home brew world just with some tweeks. But I think it could have used a bit more fine tune in
I believe the mythic traits & encounter rules a pretty clear that things that drop a monster to 0 do not stop the DM from activating the mythic trait as i describe in post #49 The mythic trait is solely triggered at the DM's discretion, that discretion inherently trumps any other rules. It is so clear to me that I can't understand why it is being debated personally.That is assuming that your players have read the stat block and know the trick. Players that memorize stat blocks in my games very quickly realize that most monsters are not exactly their stat blocks more often then not (hence my comment about the Tarrasque to Zardnaar).
Even more so in the Mythic Monsters’ case: the players not only need to realize that the monster can regenerate, but also correctly time their attack that defeats the Mythic Trait (again, assuming the DM hasn’t applied common sense to the Mythic Trait).
The first time I ran it I had a necromancer who was spamming chill touch... this wasn’t some white room number crafting, nor was it meta gaming because no one else had any idea it was a mythic monster until I said “naughty word” when the necromacer hit it with chill touch leaving it with just nearly 2 digit hp (I think 12) then the fighter/rogue was up next who averages 50pts of damage per roundThat is assuming that your players have read the stat block and know the trick. Players that memorize stat blocks in my games very quickly realize that most monsters are not exactly their stat blocks more often then not (hence my comment about the Tarrasque to Zardnaar).
Even more so in the Mythic Monsters’ case: the players not only need to realize that the monster can regenerate, but also correctly time their attack that defeats the Mythic Trait (again, assuming the DM hasn’t applied common sense to the Mythic Trait).
Because I still see nothing that stops (you can NOT regain hp)But the spells can't do that by the rules of mythic monsters, as I pointed out. I don't know why you choose to ignore those rules, but you do.
I am so glad you think your interpretation is the one true only one... I would think you would agree it should be spelled out if that were the caseI believe the mythic traits & encounter rules a pretty clear that things that drop a monster to 0 do not stop the DM from activating the mythic trait as i describe in post #49 The mythic trait is solely triggered at the DM's discretion, that discretion inherently trumps any other rules. It is so clear to me that I can't understand why it is being debated personally.
It is spelled out and I have indicated that several times. You choose to ignore the text in the book, I don't know what to tell you. Now, could it be more clear in the stat block - absolutely. No argument there. However, the stat block is not the sole source of rules for a monster.I am so glad you think your interpretation is the one true only one... I would think you would agree it should be spelled out if that were the case
It says right there in the book: " If you wish to increase a battle’s stakes, though, using a monster’s mythic trait results in some mid-battle twist that changes the way the monster behaves, restores its resources,.." These are the rules in the book. They are no more or less important than the stat block.Because I still see nothing that stops (you can NOT regain hp)
I have read the rules. I have read and reread every single time you have posted. I do NOT see what you see. No where does it say “this trait works even if something else would block it”It is spelled out and I have indicated that several times. You choose to ignore the text in the book, I don't know what to tell you. Now, could it be more clear in the stat block - absolutely. No argument there. However, the stat block is not the sole source of rules for a monster.
To be honest I wouldn't be surprised it this monster design continues that they tweak it to be more clear, similar to how they tweaked magic resistance.
Just to be clear, I don't think I have the one true way. I just can't see the logic in any other interpretation. That, or course, doesn't make my interpretation correct. And I have stated several times it could be more clear in the stat block.I am so glad you think your interpretation is the one true only one... I would think you would agree it should be spelled out if that were the case
Because it is weird. I do t understand. I get I can house rule it to make it work better (already have) in fact I think when I get home I may post my Dragon Knight Hero who is mythic my PCs have fought twice to a stand still... he is awesome...Just to be clear, I don't think I have the one true way. I just can't see the logic in any other interpretation. That, or course, doesn't make my interpretation correct. And I have stated several times it could be more clear in the stat block.
I also don't see the logic in holding to an interpretation that makes the mechanic unusable.