D&D 5E Mythic Odysseys of Theros


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That is assuming that your players have read the stat block and know the trick. Players that memorize stat blocks in my games very quickly realize that most monsters are not exactly their stat blocks more often then not (hence my comment about the Tarrasque to Zardnaar).

Even more so in the Mythic Monsters’ case: the players not only need to realize that the monster can regenerate, but also correctly time their attack that defeats the Mythic Trait (again, assuming the DM hasn’t applied common sense to the Mythic Trait).
I believe the mythic traits & encounter rules a pretty clear that things that drop a monster to 0 do not stop the DM from activating the mythic trait as i describe in post #49 The mythic trait is solely triggered at the DM's discretion, that discretion inherently trumps any other rules. It is so clear to me that I can't understand why it is being debated personally.
 

That is assuming that your players have read the stat block and know the trick. Players that memorize stat blocks in my games very quickly realize that most monsters are not exactly their stat blocks more often then not (hence my comment about the Tarrasque to Zardnaar).

Even more so in the Mythic Monsters’ case: the players not only need to realize that the monster can regenerate, but also correctly time their attack that defeats the Mythic Trait (again, assuming the DM hasn’t applied common sense to the Mythic Trait).
The first time I ran it I had a necromancer who was spamming chill touch... this wasn’t some white room number crafting, nor was it meta gaming because no one else had any idea it was a mythic monster until I said “naughty word” when the necromacer hit it with chill touch leaving it with just nearly 2 digit hp (I think 12) then the fighter/rogue was up next who averages 50pts of damage per round
 


I believe the mythic traits & encounter rules a pretty clear that things that drop a monster to 0 do not stop the DM from activating the mythic trait as i describe in post #49 The mythic trait is solely triggered at the DM's discretion, that discretion inherently trumps any other rules. It is so clear to me that I can't understand why it is being debated personally.
I am so glad you think your interpretation is the one true only one... I would think you would agree it should be spelled out if that were the case
 

I am so glad you think your interpretation is the one true only one... I would think you would agree it should be spelled out if that were the case
It is spelled out and I have indicated that several times. You choose to ignore the text in the book, I don't know what to tell you. Now, could it be more clear in the stat block - absolutely. No argument there. However, the stat block is not the sole source of rules for a monster.

To be honest I wouldn't be surprised it this monster design continues that they tweak it to be more clear, similar to how they tweaked magic resistance.
 

Because I still see nothing that stops (you can NOT regain hp)
It says right there in the book: " If you wish to increase a battle’s stakes, though, using a monster’s mythic trait results in some mid-battle twist that changes the way the monster behaves, restores its resources,.." These are the rules in the book. They are no more or less important than the stat block.
 

It is spelled out and I have indicated that several times. You choose to ignore the text in the book, I don't know what to tell you. Now, could it be more clear in the stat block - absolutely. No argument there. However, the stat block is not the sole source of rules for a monster.

To be honest I wouldn't be surprised it this monster design continues that they tweak it to be more clear, similar to how they tweaked magic resistance.
I have read the rules. I have read and reread every single time you have posted. I do NOT see what you see. No where does it say “this trait works even if something else would block it”

I ran into a cantrip that did. Others have realized things that kill without reducing to 0hp may too...

mans thisnisnt some corner case Chill Touch is the second most common (most if we take out non combat ones) cantrip I have seen in games...
 

I am so glad you think your interpretation is the one true only one... I would think you would agree it should be spelled out if that were the case
Just to be clear, I don't think I have the one true way. I just can't see the logic in any other interpretation. That, or course, doesn't make my interpretation correct. And I have stated several times it could be more clear in the stat block.

I also don't see the logic in holding to an interpretation that makes the mechanic unusable.
 

Just to be clear, I don't think I have the one true way. I just can't see the logic in any other interpretation. That, or course, doesn't make my interpretation correct. And I have stated several times it could be more clear in the stat block.

I also don't see the logic in holding to an interpretation that makes the mechanic unusable.
Because it is weird. I do t understand. I get I can house rule it to make it work better (already have) in fact I think when I get home I may post my Dragon Knight Hero who is mythic my PCs have fought twice to a stand still... he is awesome...

I just think we can all comment on the issues and maybe improve the rules by admiring “hey this didn’t work out well as written”
 

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