Drizzt 

I suspect that this is meant as a deliberate insult to the corpse in order to cause pain and fear to the Trojans watching, but that may not be explicit. .[MENTION=23484]
The impulsive stuff i recall come from his behaviour grieving about Patroklos and Briseis, and him dragging Hectors corpse behind his chariot
Every named hero (except Thersites in book 2) has a divine ancestor. Some have Olympian parents (e.g. Aeneas), some minor deities (Achilles), and some it goes back a few generations (Diomedes, Odysseus). But there's always a god somewhere.There is one more fact i seem to remember: Although mortal isn't it he was some Kind of demigod? Son of some lesser goddess of the seas?
Titania, Tomoe Gozen, Lúthien, Khutulun, Brunhilde, Atalanta, Penthesilea, Circe...
What I'd love to see in this column is both a mix of really well-known mythological figures and those who are more side-lined or not usually known in mainstream culture (but nevertheless are a big deal in their respective context). Otherwise you'd risk adding to the already strong echo-chamber effect we have in the combined contexts of pop-culture fantasy and mythology.
There's always been a very real temptation to go to the wall like that. Merlin has to be a 19 INT archmage, so does Gandalf, etc...Great idea, but....the ability scores are waaaay too low, especially the physical ones and CHA. I think you could make an argument that INT should be 10 at best. But remember that Achilles was essentially the perfect physical specimen. I think you start him maxed out in STR, CON, and maybe DEX at 1st level, then extrapolate from there. We're not talking PCs here, but mythic archetypes.
Also, why not 20th level? He was the greatest warrior in the world. In fact, I think you'd probably have to max out levels for all the archetypal mythic heroes.
There's always been a very real temptation to go to the wall like that. Merlin has to be a 19 INT archmage, so does Gandalf, etc...
...I liked the old "Gandalf was a 5th level Magic-User" article not just because it pointed up how D&D departed from it's source material, but because it /didn't/ go there, while Giants of the Earth pretty consistently did. Every character that appeared there would be very high level, have improbable to illegal stats, combine classes that didn't go together, and have arbitrary special abilities.
D&D /should/ be able to emulate mythic archetypes. The demi-god. The fated King who is one with the land. The trickster.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage.
Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6+5) piercing damage, or 7 (1d8+3) piercing damage when thrown.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.