I'll name two: Ale & Whores.
But which edition's version of Ale & Whores?
I'll name two: Ale & Whores.
This seems to be a Supers thing. In D&D you're generally playing either a murderhobo, a ruthless treasure hunter, or someone "fighting for survival in a world with the darkest power". In all of these situations you take every edge you can get - and people metagame the same way. In a four colour supers world you aren't. You're being a little more ridiculous and more interested in OTT hijinks and playing someone who wants to help other people. Which means the psychological lure to take every little trick in the book because that's what the game rewards just isn't there - and instead people just want to play larger than life superheroes. (City of Heroes (now cancelled) had the friendliest MMO forums and in game play I'm aware of, I think because of this.)But all that said, IME, it is the rare player who actually went out of their way to do those math exploits or screw around with the most problematic powers. Most were too busy modeling their PCs the way they envisioned them. Time Travel may be capable of screwing things royally, but most people playing supers games are not interested in playing time travellers. They want the iconic powers like flight, super strength, super speed, superhuman toughness, super martial arts or shooting energy beams.
My guess would be all of them!But which edition's version of Ale & Whores?
I'd also like to laud 2Ed for its design decision to make priests different- VERY different- depending on their faith. There was almost as much variation in 2Ed's priests of specific mithoi as there is in any 3.5Ed class.
In this thread, you get to name ONE thing about one edition that you love. Nothing to do with things you don't like, or editions you don't enjoy - just a positive thing about something you love. It can be any edition of D&D or Pathfinder.