Let's do the timewarp again!
For several years, me and my group are playing a self-made campaign on a far away world at which shores they stranded as refugees, after Fearûn has been destroyed due an unknown catastrophe. Yet, even though we loved the Forgotten Realms, we use Pathfinder as a system. Intrigued by the 5th Edition of D&D however, we want to give D&D a new try.
As said, according to our long-time campaign, Faerûn is turned into a wasteland. Obviously, as a DM I could let the group roll new characters and tell them that both campaigns are completely unrelated and Fearûn ain't destroyed. Thing is: I hate this. I am a fan of broad frame narratives that connect plots, adventures, characters, etc. pp. I really try to avoid hard cuts, thus even when we roll fresh characters, I like to give former PCs some screentime as NPCs, etc. Doing that with Fearûn being destroyed is rather difficult though, as I'd like to do some old-school adventures at the Swordcoast.
Thus, my idea was: the players, who somehow managed to survive the catastrophe, follow an old mage through the ruins of Deepwater. He wants to send the characters back in time on a mission to do investigations on the origins of the catastrophe and finding a way to prevent it. Because that's a mere frame narrative and shouldn't interfer too much with the adventurer-buisness, I'd rule that don't have any memory of their true mission (at least for the time being).
But how could I handle the character background, which is now part of the character creation? Having a group of characters without any past somehow contradicts the whole background-idea and I'd prefer to have characters that are at home in their timeline, have connections, family, etc. Furthermore I'd like to ask whether there are any deities connected to time travel? I'd thought adding some sort of time guardians, who might no be pleased to see time travelleres meddling with time, might be a neat addition.
For several years, me and my group are playing a self-made campaign on a far away world at which shores they stranded as refugees, after Fearûn has been destroyed due an unknown catastrophe. Yet, even though we loved the Forgotten Realms, we use Pathfinder as a system. Intrigued by the 5th Edition of D&D however, we want to give D&D a new try.
As said, according to our long-time campaign, Faerûn is turned into a wasteland. Obviously, as a DM I could let the group roll new characters and tell them that both campaigns are completely unrelated and Fearûn ain't destroyed. Thing is: I hate this. I am a fan of broad frame narratives that connect plots, adventures, characters, etc. pp. I really try to avoid hard cuts, thus even when we roll fresh characters, I like to give former PCs some screentime as NPCs, etc. Doing that with Fearûn being destroyed is rather difficult though, as I'd like to do some old-school adventures at the Swordcoast.
Thus, my idea was: the players, who somehow managed to survive the catastrophe, follow an old mage through the ruins of Deepwater. He wants to send the characters back in time on a mission to do investigations on the origins of the catastrophe and finding a way to prevent it. Because that's a mere frame narrative and shouldn't interfer too much with the adventurer-buisness, I'd rule that don't have any memory of their true mission (at least for the time being).
But how could I handle the character background, which is now part of the character creation? Having a group of characters without any past somehow contradicts the whole background-idea and I'd prefer to have characters that are at home in their timeline, have connections, family, etc. Furthermore I'd like to ask whether there are any deities connected to time travel? I'd thought adding some sort of time guardians, who might no be pleased to see time travelleres meddling with time, might be a neat addition.