NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon

The wolf heals to 7 hp and misses.

Round 191: The camel crits with one hoof and hits with the other. 24 total points of damage! The wolf is very dead.

Next up for NE in round 191: an apodalypse progeny. (CC) The camel is at 60N40E.
 

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I really have no idea what this thing looks like, and I wasn't able to find a picture (as I was with the orpsu), so I'm not even going to try an elaborate intro. This thing is freaking weird.

What appears to be a tightly coiled snake wrapped in squamous flesh bounces into the pit. At the end of the "snake" is an eyeless, shark-like head with a mouth filled with rows of sharp teeth. It hurtles through the air like a powerful spring, requiring only three bounces to reach the camel and deliver a painful bite.

If it hits, it will attempt to burrow.
 

OOC: The progeny is tiny, so it needs to enter the camel's square to attack. The farthest it gets this round is adjacent to the camel.

The progeny moves to 60N35E.

Round 192: The camel kicks with both hooves for a total of 14-10= 4 points of damage. The progeny has 12 hp left.

The progeny moves into the camel's square and attacks. The camel misses the AoO. The progeny bites viciously for 5. The camel has 29 hp left.

Round 193: The camel kicks the progeny twice and bites it. The bite damage is immediately healed, but kicks do a total of 17-10= 7 points of damage. The progeny has 5 hp left.

The progeny tries to burrow into the camel's flesh, but the camel shakes it off. (Rolled 19 Ref save)

Round 194: The camel backs up 5 feet to 60N45E and bites the progeny for no damage.

The progeny moves into the camel's square. The camel misses the AoO. The progeny bites for another 5. The camel has 24 hp left.

Round 195: The camel kicks twice, but only kick does any damage. It still does 9-5 = 4 points of damage and the progeny has 1 hp left.

The camel shakes the progeny off of it again. (Rolled natural 20 Ref save)

Round 196: The camel backs up to 60N50E and kicks twice. One kick does no damage, but the other one does 7-5 = 2 points of damage. The progeny is dying.

Next up for NE in round 196: frost folk. (Frostburn) The camel is at 60N50E and has 24 hp left.
Do you have Frostburn? Otherwise we can switch as the camel's tactics are very straightforward.
 

Nah, I've got it.

A noticeable chill fills the arena after the progeny's battered body is teleported out. The temperature only drops further when the next combatant steps out. The crowd goes silent. Tall and pale, this burly tribesman seems human enough, but his eyes are a startling pale shade of blue. A long mane of white hair hangs out from beneath a gruesome helmet made from the skull of some fearsome looking beast. He carries a longbow and wears studded leather armor accented with thick white fur. A runic battleaxe is strapped to his back. The snowy figure's thick fingers deftly nock an arrow onto his bowstring, and he lets it fly at the camel, issuing a loud yawp as he does so.

Stepping into the arena at 70N0E and firing an arrow at +5 for 1d8+2. The frostfolk will then "sheathe" his bow. That's allowed, right? Five-foot-step in, standard action to attack, then move action to sheathe a weapon.
 

OOC: Yes, that's legal.

The arrow strikes true for 5 points of damage. The camel has 19 hp left.

Round 197: The camel moves to 60N5E and kicks the man for 7 points of damage. He has 15 hp left.
 


Chili hits for 5 points of damage. (Rolled 16) The camel has 14 hp left.

Round 198: The camel kicks the shieldless frost man twice for 16 total points of damage! Chili is dying!

Next up for NE: a dessicator. (Libris Mortis) The large camel is at 60N5E.
 

What appears to be a mummified child stumbles into the arena. However, as the creature enters an area of better lighting, its true nature becomes evident. Superficially, it does resemble a malnourished and withered child: bony arms and legs, an oversized head, and a distended stomach. However, its skin is cracked and salty, its texture resembling that of a corpse left too long in the desert. The creature's large head consists primarily of a dry, gaping mouth, out of which gasping wheezes are issued. No evidence of eyes is visible, but the thing does not appear handicapped by this fact. Its funnel-like head aims directly at the camel, and its body language shifts to something suggestive of rage or hate, tiny fists clenched and knees slightly bent, its entire being quivering with anger. A hot, dry breeze seems to pick up around it, sweeping particles of dust off the arena floor and sending clouds of sediment into the air.

Entering at 30N0E and readying an action to attack the camel when it comes within range.
 

Round 199: The camel moves to 35N5E. The desiccator slams the camel in the head for 10 points of damage! The camel resists the fatigue effect (rolled 26 Fort save), but has 4 hp left. It misses.

The desiccator goes first in round 200.
 


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