Round 200: The desiccator pounds the camel, almost in the same spot. (Rolled natural 20, 13 crit roll) 4 points of damage. The camel is not fatigued (rolled 25 Fort save), but it is disabled.
The camel makes one last attack, but is too shocked by the desiccator's fury to be effective. It makes a feeble attempt to kick and falls to the ground. (Rolled natural 1)
The desiccator can position itself in round 201 before the next opponent arrives.
The camel makes one last attack, but is too shocked by the desiccator's fury to be effective. It makes a feeble attempt to kick and falls to the ground. (Rolled natural 1)
The desiccator can position itself in round 201 before the next opponent arrives.