• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon


log in or register to remove this ad

Gansk

Explorer
Round 367: Pillar catches a glimpse but shrugs it off. (Rolled natural 20 Will save)

Pillar claws once for 7. WG has 6 hp left.

WG steps back to 55N40E and stares. Pillar shrugs it off. (Rolled 20 Will save)

Round 368: Pillar steps to 55N30E and claws twice for 15. WG is dying.

Next for NE: a fire bat. (MM II)
 
Last edited:

Infiniti2000

First Post
A bat the size of an eagle but composed seemingly entirely of fire jets into the arena to 55n25e and attacks with a bite. Fuego's Dodge is on Smokey.
 

Gansk

Explorer
Pillar swats at Fuego as he approaches and hits with a claw. (Rolled 24) 9 points of damage takes Fuego down to 12 hp. Pillar does not catch on fire. (Rolled 15 Ref save)

Fuego bites Pillar (rolled 26) and attaches to the smoke. Pillar takes no damage and doesn't catch on fire. (As if he cares.)

Round 369: Pillar grapples twice and inflicts 10 damage total. He doesn't catch on fire. Fuego has 2 hp left and regenerates to 7 hp.
 


Gansk

Explorer
Fuego devours the smoke for no damage.

Round 370: Pillar grapples twice for 7 points of damage. Fuego is disabled.

Fuego regenerates to 5 hp and devours for no damage.

Round 371: Pillar grapples twice for 7. Fuego is defeated!

Next for NE: a troll skeleton. (MM)
 
Last edited:


ugulu

First Post
Clacking into the arena comes a 9' skeleton with three bone toes on each foot, and long, bony claws. It moves to 55n 15e and claws at Pillar.
 


PJSlavner

Explorer
Do not forget the triangular web from 0N30E to 40N30E, with the five foot high hole in it from 0N to 10N. Also the one on the south wall. I realize that the combatants are not near either web, but if I do not post these reminders every so often, I forget about the webs.

Skeletor hits air, not smoke (rolled 13).

Round 372

Pillar is not the brightest smoke in the chimney, but even it can tell that Skeletor has no lungs. Pillar claws Skeletor twice (worst roll 23) for 8-5+1=3 points of damage. Skeletor has 36 HP remaining.

I will time compress because both combatants have limited tactics.

Skeletor claws once (rolled 25, best missing roll 11) for 7-5=2. Pillar has 48 HP.

Round 373: Pillar claws twice for 2. Skeletor bites for 0. Skeletor at 34 HP.
Round 374: Pillar claws twice for 0. Skeletor claws for 6. Pillar has 42 HP.
Round 375: Pillar claws twice for 0. Skeletor misses three times.
Round 376: Pillar claws twice for 1. Skeletor misses three times. Skeletor has 33 HP.
Round 377: Pillar claws twice for 5. Skeletor bites for 1. Pillar has 41 HP. Skeletor has 28 HP.
Round 378: Pillar claws twice for 2. Skeletor claws and bites for 3. Pillar has 38 HP. Skeletor has 26 HP.
Round 379: Pillar claws twice for 4. Skeletor bites for 4. Pillar has 34 HP. Skeletor has 22 HP.
Round 380: Pillar claws defensively twice for 0. Skeletor misses.
Round 381: Pillar claws defensively twice for 2. Skeletor claws for 3. Pillar 31 HP. Skeletor
20 HP.
Round 382: Pillar claws defensively twice for 2. Skeletor claws for 6. Pillar 25, Skeletor 18.
Round 383: Pillar claws defensively twice for 0. Skeletor claws for 2. Pillar 23, Skeletor 18.
Round 384: Pillar finally misses with one claw, and does no damage with the other. Skeletor misses.
Round 385: Pillar claws defensively twice for 3. Skeletor misses. Pillar 23, Skeletor 15.
Round 386: Pillar claws defensively once for 4. Skeletor misses. Pillar 23, Skeletor 11.
Round 387: Pillar claws defensively twice for 6. Skeletor claws for 6. Pillar 17, Skeletor 5.
Round 388: Pillar claws defensively twice for 4. Skeletor claws and bites for 6. Pillar 11, Skeletor 1.
Round 389: Pillar claws defensively twice for 2. Skeletor is destroyed. Pillar steps back to 60N35E. Pillar has 11 HP. Pillar's defensive fighting was a useless tactic. Skeletor did not miss a single time because of Pillar's bobbing and weaving.

Next in round 389 for Neutral Evil is a juvenile kython (Book of Vile Darkness). Gansk will have to take over, as I do not have that book.
 
Last edited by a moderator:

Remove ads

Top