Do not forget the triangular web from 0N30E to 40N30E, with the five foot high hole in it from 0N to 10N. Also the one on the south wall. I realize that the combatants are not near either web, but if I do not post these reminders every so often, I forget about the webs.
Skeletor hits air, not smoke (rolled 13).
Round 372
Pillar is not the brightest smoke in the chimney, but even it can tell that Skeletor has no lungs. Pillar claws Skeletor twice (worst roll 23) for 8-5+1=3 points of damage. Skeletor has 36 HP remaining.
I will time compress because both combatants have limited tactics.
Skeletor claws once (rolled 25, best missing roll 11) for 7-5=2. Pillar has 48 HP.
Round 373: Pillar claws twice for 2. Skeletor bites for 0. Skeletor at 34 HP.
Round 374: Pillar claws twice for 0. Skeletor claws for 6. Pillar has 42 HP.
Round 375: Pillar claws twice for 0. Skeletor misses three times.
Round 376: Pillar claws twice for 1. Skeletor misses three times. Skeletor has 33 HP.
Round 377: Pillar claws twice for 5. Skeletor bites for 1. Pillar has 41 HP. Skeletor has 28 HP.
Round 378: Pillar claws twice for 2. Skeletor claws and bites for 3. Pillar has 38 HP. Skeletor has 26 HP.
Round 379: Pillar claws twice for 4. Skeletor bites for 4. Pillar has 34 HP. Skeletor has 22 HP.
Round 380: Pillar claws defensively twice for 0. Skeletor misses.
Round 381: Pillar claws defensively twice for 2. Skeletor claws for 3. Pillar 31 HP. Skeletor
20 HP.
Round 382: Pillar claws defensively twice for 2. Skeletor claws for 6. Pillar 25, Skeletor 18.
Round 383: Pillar claws defensively twice for 0. Skeletor claws for 2. Pillar 23, Skeletor 18.
Round 384: Pillar finally misses with one claw, and does no damage with the other. Skeletor misses.
Round 385: Pillar claws defensively twice for 3. Skeletor misses. Pillar 23, Skeletor 15.
Round 386: Pillar claws defensively once for 4. Skeletor misses. Pillar 23, Skeletor 11.
Round 387: Pillar claws defensively twice for 6. Skeletor claws for 6. Pillar 17, Skeletor 5.
Round 388: Pillar claws defensively twice for 4. Skeletor claws and bites for 6. Pillar 11, Skeletor 1.
Round 389: Pillar claws defensively twice for 2. Skeletor is destroyed. Pillar steps back to 60N35E. Pillar has 11 HP. Pillar's defensive fighting was a useless tactic. Skeletor did not miss a single time because of Pillar's bobbing and weaving.
Next in round 389 for Neutral Evil is a juvenile kython (Book of Vile Darkness). Gansk will have to take over, as I do not have that book.