Necromancers and NPCs

I already have made lower level necromancer NPCs with Shadow Volley and Necrotic Bolts. I imagine we'll have a lot of that until the Shadow Power Source is revealed in the PHB2. One of the great things about the way 4E stats out monsters and NPCs is that you can pretty much make the kind of enemy you need or imagine as the situation calls for it without having to tie it in to anything other than the concept and power curve.
 

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AZRogue said:
I already have made lower level necromancer NPCs with Shadow Volley and Necrotic Bolts. I imagine we'll have a lot of that until the Shadow Power Source is revealed in the PHB2. One of the great things about the way 4E stats out monsters and NPCs is that you can pretty much make the kind of enemy you need or imagine as the situation calls for it without having to tie it in to anything other than the concept and power curve.

Do you want to post it?

I like NPCs used for the situation, it will be very easy. This weekend for a 4e game I customised two monsters (an Orc Warrager and a Direwolf), I wanted to run 5 orcs and 4 Direwolves against the Pregens.

I lowered the Orcs from level 3 to level 1 and the Direwolves from level 5 to level 2. I had it done in 20 minutes, including the time to look up the stats online, look up the WOTC article and copy the stats to some cards.

If NPC creation is as straigh forward as this I will be a happy man. :D :6:
 


I made these. I love the new "smilies" that allow you to use MM symbols.

Necromancer
Level 2 Controller (leader)
Medium Natural Humanoid
XP 125

Initiative +3
Bolster the Undead aura 3; undead of equal or lower level than the necromancer within the area gain +2 to opportunity attacks and those hit by the undead’s opportunity attacks stop moving.
Senses Perception +3
HP 21; Bloodied 10
AC 12; Fortitude 11, Reflex 12, Will 14
Speed 5
:ranged: Necrotic Bolt (standard; at-will) • Necrotic
Range 10; +7 vs. Reflex; 1d6+3 necrotic damage.
:ranged: Drain the Life (standard; at-will)
Range 10; +5 vs. Will; target bloodied opponent; 1d6+3 psychic damage and the necromancer heals an equal amount of hp.
:close: Strengthen Bone (standard; recharge :5: )
Close Burst 6; undead ally of equal or lower level than the necromancer; target gains 2d6+4 temporary hit points which last until the end of the encounter.
:close: Return Fallen (standard; encounter)
Close Burst 3; destroyed undead ally of equal or lower level than the necromancer; target regains half hit points and stands.
:close: Vicious Command (minor; recharge :4: )
Close Burst 6; two undead allies of equal or lower level than the necromancer; targets shift and take immediate basic melee attacks.
Alignment Unaligned
Languages
Str 8 (+0)
Con 10 (+1)
Dex 14 (+3)
Int 16 (+4)
Wis 14 (+3)
Cha 12 (+2)

And what's a necromancer without some minions?

Skeleton Minion
Level 1 Minion
Medium Natural Animate
XP 25
Initiative
+3
Senses Perception +0; darkvision
HP 1
AC 14; Fortitude 13, Reflex 13, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 5
:bmelee: Longsword (standard; at-will) • Weapon
+6 vs. AC; 3 damage
:ranged: Longbow (standard; at-will) • Weapon
+6 vs. AC; 3 damage
Speed of the Dead
When making an opportunity attack, the skeleton minion gains a +2 bonus to the attack roll.
Alignment Unaligned
Languages
Str 14 (+2)
Con 10 (+0)
Dex 14 (+2)
Int 3 (-4)
Wis 10 (+0)
Cha 3 (-4)
 



ThirdWizard said:
See Morrus's Sticky post at the top of this forum. There are lots and lots of them.

I can't seem to get decent black ones for a white background, and I have no idea what stealth mode is and what not – sorry, I'm not a computer maven in any sense of the word.
 

Over on this thread, Fitztheruke ran a necromancer he made:

Human Necromancer Level 4 Elite Artillery (Leader)
Medium Natural Humanoid XP 350
Initiative +4 Senses Perception +5
HP 104 Bloodied 52
AC 16 Fort 14 Ref 14 Will 15
Speed 6 Saving Throws +1 Action Point 1
Staff (Standard, At-Will) Weapon
+7 vs AC; 1D8 +1 damage (1D8 + 9 Crit)
Ray of Pain (Standard, At-Will) Necrotic, Range 10
+6 vs Reflex, 1D6 + 4 Necrotic damage AND target is Weakened until
end of Human Necromancer’s next turn
Wave of Nausea (Standard, Recharge , ) Necrotic, Close Burst 3
+6 vs Fortitude, 1D4 + 4 Necrotic damage AND target is Dazed (save ends), if first save fails, target is Stunned (save ends)
Shadow Step (Move, Recharge 6)
Teleport 5 squares and gain concealment until beginning of Human Necromancer’s next turn
Skills Arcana +11 Stealth +9
Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 18 (+6) Wis 17 (+5) Cha 14 (+4)
Equipment: +1 Staff of Pain, Robes, Wand

As a bonus:

Skeletal Colossus Level 4 Elite Skirmisher
Huge Natural Animate (Undead) XP 350
Initiative +4 Senses Perception +3, Darkvision
HP 120 Bloodied 60
AC 18 Fort 20 Ref 16 Will 15
Speed 8 Immune Poison Disease
Resist 10 Necrotic Vulnerable 5 Radiant
Huge Sword (Standard, At-Will) Weapon
Reach 3, +10 vs AC; 2D6 +6 damage
Huge Knife (Standard, At-Will) Weapon
Reach 3, +10 vs AC; 1D10 +6 damage
Double Attack (Standard, Recharge 4,5,6)
Make a Huge Sword and a Huge Knife attack
Kick (Minor, while making a move action)
+8 vs Reflex, 1D8 + 6 damage AND slide target 3 squares AND target knocked prone
Big Step (Special)
Skeletal Colosus may shift up to 2 squares
Special: Skeletal Colossus can move through, and end his movement in enemies’ squares
Too Big to Move
Immune to forced movement effects
Str 22 (+8) Con 20 (+7) Dex 14 (+4) Int 3 (-2) Wis 12 (+3) Cha 3 (-2)
 

Steely Dan said:
I can't seem to get decent black ones for a white background, and I have no idea what stealth mode is and what not – sorry, I'm not a computer maven in any sense of the word.

There are these. How do they look on a white background.
 

ThirdWizard said:
There are these. How do they look on a white background.

Thanks, they don't look too bad, just a tad faint.

Also, how do you resize them (or what point size shall I use), they seem to not jive with Arial point size 10?


And by the way, thank you so much for your 4th Ed compilation contributions – you have made my group (I'm the DM) very, very happy – thank you.
 

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