The downside in 3e was that a cleric made a better necromancer than the necromancer or dread necromancer did at least IIRC...
The thing to understand with the classic necromancer, is that they're not taking bones and making telekinetic puppets out of them. They are taking souls and warping them to animate undead. That's not a 'dark' act, that's an act of pure evil.
That's like having a PC class called 'Maiden Kidnapper' to team up with 'Villiage Burner' and 'Kingdom Enslaver'. Your 'shtick' happens to be 'do terrible evil' and it's hard to justify that as a heroic class.
This is something of a miconception. The logic for removing the assassin from 2e (stated in the DMG IIRC) wasn't about morality, it was about mechanics. To the designers, the basic concept of assassin--someone who kills for money--does not lend itself to a specific subset of abilities that wasn't already extant. The ability to deliver death comes in many forms, be it a deft stab in the back, a brutal frontal assault, or a life-annihilating spell. I remember that passage, because I was bitter about the assassin's absence until I read it, and had to concede its correctness. If you take away the insta-kill, what you had left is a bad rogue. I can't say the 4e assassin seems any more of standout.No, I don't buy that one bit. It's the same logic people used to justify removing the assassin from 2e. The assassin is definitely an iconic villain as well.. but it's also a description of a certain kind of hero, one that seems to work just fine in D&D.
I pretty sure you're at least partially mistaken here; while I agree that the 1e assassination mechanic was a train wreck, I've had several people from TSR tell me that it was removed to forestall morality objections. No big deal either way, of course.This is something of a miconception. The logic for removing the assassin from 2e (stated in the DMG IIRC) wasn't about morality, it was about mechanics.
While this was provided as a post-hoc justification - and it's a pretty good one, I have to say - it was part of the general movement to strip potentially-objectionable material out of the game.This is something of a miconception. The logic for removing the assassin from 2e (stated in the DMG IIRC) wasn't about morality, it was about mechanics. To the designers, the basic concept of assassin--someone who kills for money--does not lend itself to a specific subset of abilities that wasn't already extant.