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Need critique for my combat system

SpiralBound

Explorer
Yeah, I saw that. It's still a thing that's likely to get referenced in a chart if left as is. Expecting the average player to take the att & def rolls, subtract them, determine that the spread is, say, 17 and then divide that by 5 to determine that this means it's the fourth multiple of five (15-20), then remember what the fourth step in the chart is, AND not have all this slow down the game is the potential problem. If a simpler, more easily used mechanic were adopted it would speed up the combat system.

I've never said that your system was confusing or difficult to understand. From that standpoint it is very clear and sensible - it's just unfortunately also much slower to use than the standard combat system! ;)
 

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