moritheil
First Post
Oh, pffft. This is not so bad. You want to send the party after a bunch of beholders.
The elder orb, IIRC, appears with 1d10 beholders and 1d6 death tyrants, and is EL 16. Toss in a few dozen lensmen with the heal ability to keep the living beholders in top shape and act as fodder. Have the encounter take place inside the beholders' caves, where he can't assume anything larger than a Medium form.
The beholders all train their most deadly rays on 1-2 people at the same time, while bathing the rest of the group in antimagic radiation to prevent them from doing much. The group can't run, because the initial hit should kill someone, and that would mean leaving their corpse behind (well, perhaps this is less of a problem with true res, but it should at least bother them.)
Assuming they stay or are forced to stay, 1 person should die each round unless they're inordinately lucky.
This encounter is not impossible at their level, but it should at least give the party a real battle.
The elder orb, IIRC, appears with 1d10 beholders and 1d6 death tyrants, and is EL 16. Toss in a few dozen lensmen with the heal ability to keep the living beholders in top shape and act as fodder. Have the encounter take place inside the beholders' caves, where he can't assume anything larger than a Medium form.
The beholders all train their most deadly rays on 1-2 people at the same time, while bathing the rest of the group in antimagic radiation to prevent them from doing much. The group can't run, because the initial hit should kill someone, and that would mean leaving their corpse behind (well, perhaps this is less of a problem with true res, but it should at least bother them.)
Assuming they stay or are forced to stay, 1 person should die each round unless they're inordinately lucky.
This encounter is not impossible at their level, but it should at least give the party a real battle.