Well, here he is... Thesek v.1.0
Thanks for all of the replies! Here's what I've devised for the BBEG so far:
Thesek
NE lich, male human sorcerer/fighter/spellsword/archmage, 13th/4th/3rd/5th
Str 30, Dex 20, Con —, Int 20, Wis 20, Cha 28
Hit Dice: 25d12 (300 hp); BAB: +15; Fort: +17, Ref: +17, Will: +26; Initiative: +9; Speed: 30 ft.
Skills: Bluff +14, Concentration +33 (+37 when casting defensively), Craft (alchemy) +15, Craft (calligraphy) +9, Diplomacy* +29, Handle Animal +14, Hide* +9, Intimidate +18, Knowledge (arcana) +29, Knowledge (history) +15, Knowledge (nobility and royalty) +15, Listen* +6, Move Silently* +14, Profession (apothecary) +9, Ride +12, Search +21, Sense Motive* +18, Sleight of Hand* +8, Spellcraft +34, Spot* +15
*Cross-class skill
Feats: Brew Potion, Combat Casting, Combat Expertise, Craft Wondrous Item, Eschew Materials, Forge Ring, Improved Critical (greatclub), Improved Initiative, Leadership, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (transmutation), Weapon Focus (greatclub), Weapon Specialization (greatclub)
Permanent Spells: Thesek has made the following spells permanent on himself; arcane sight, comprehend languages, detect magic, read magic, see invisibility, and tongues.
Sorcerer Abilities:
Spells: 6/9 (15 w/ ring)/8 (14 w/ ring)/8 (14 w/ ring)/8 (14 w/ ring)/7/6/6/6/6; save DC = 19 + spell level, or save DC = 20 + spell level for evocation and transmutation spells; +1 spell power (archmage ability)
Spells Known:
0—arcane mark, detect magic, flare, ghost sound, light, mending, prestidigitation, read magic, resistance
1—disguise self, identify, magic missile, shield, tenser’s floating disk
2—darkness, glitterdust, knock, melf’s acid arrow, web
3—fireball, haste, lightning bolt, magic circle against good
4—animate undead, detect scrying, evard’s black tentacles, greater invisibility
5—cone of cold, overland flight, permanency, wall of force
6—disintegrate, globe of invulnerability, greater dispel magic
7—banishment, finger of death, greater teleport
8—mass charm monster, polar ray, polymorph any object
9—foresight, meteor swarm, wish
Spellsword Abilities:
Ignore spell failure 15%
Archmage Abilities:
5 High Arcana abilities: Arcane fire (Su) [9th]; Mastery of Elements [8th]; Arcane Reach (Su) [7th]; Mastery of Shaping [6th]; Spell Power [5th]
Undead & Lich traits (For example, his Fear Aura and Paralyzing Touch have a DC of 31)
Languages: Common, Draconic, Goblin, Yuan-Ti, Abyssal, Infernal
Items:
+5
mithral breastplate of spell resistance (19)
+2
adamantine keen returning throwing short sword
amulet of proof against detection and location,
belt of giant strength +6,
boots of levitation,
cloak of resistance +5,
gloves of dexterity +6
The Havoc Staff (a magic rod; possibly an artifact, power-wise)
+4
anarchic ghost touch thundering unholy greatclub
- Butt end acts as an immovable rod
- Deals triple damage against inanimate objects (as per a maul of the titans)
ring of evasion and freedom of movement*,
ring of protection +5,
ring of telekinesis
adamantine ring (lich phylactery)*
- Acts as a ring of mind shielding
- Doubles all 1st, 2nd, 3rd, and 4th level spells of the wielder (as per a ring of wizardry I, II, III, and IV)
- Crystal hypnosis balls created by Thesek are linked to the ring’s wearer
- Acts as a phylactery for the lich Thesek
*This ring has no space limitation
Possible Other Possessions (items owned by Thesek, but not always carried by him):
Rod of absorption
Rod of cancellation
Bag of holding (type IV)
Folding boat
Apparatus of Kwalish
Carpet of Flying (10 x 10 ft.)
Crystal ball with
see invisibility,
detect thoughts,
telepathy, &
true seeing
Daern’s Instant Fortress
Hat of Disguise
Heward’s Handy Haversack
Iron Bands of Bilarro
Orb of Storms
Stone Horse (destrier)
Unguent of Timelessness
Wind Fan (always stored with his
folding boat)
Well, what to you think? Would the normal character level +2 be an accurate Challenge Rating for this foe, or do you think that it'd be much higher, given his abilities & gear?