UltimaGabe
First Post
So, I just started up a fighter in my first 4e game, and I'm absolutely loving it. I'm going for a maximum stickiness build (with some help from some online guides, mainly those found on WotC's optimization boards). Anyway, I've gotten to second level, and I need to choose my utility power. I've thought about each of them, and there's two I'm trying to decide between- Create Opening and Pass Forward (both from Martial Power).
According to the guides I've read, Pass Forward is one every fighter should pick up, and though I definitely see its uses, I think it's fairly bland. Create Opening, though, seems to fit my playstyle a bit more (as I like more ways to mark foes even on turns when I've used my actions on other things, and it'd be nice to be able to set up flanks), however, I'm afraid I may be underestimating the drawback (granting a foe a free attack against me).
Has anyone used Create Opening? If so, how did it work for you? Do any of you have any other suggestions that I haven't considered?
It'd be nice to hear some of your opinions on the fighter level 2 utilities.
According to the guides I've read, Pass Forward is one every fighter should pick up, and though I definitely see its uses, I think it's fairly bland. Create Opening, though, seems to fit my playstyle a bit more (as I like more ways to mark foes even on turns when I've used my actions on other things, and it'd be nice to be able to set up flanks), however, I'm afraid I may be underestimating the drawback (granting a foe a free attack against me).
Has anyone used Create Opening? If so, how did it work for you? Do any of you have any other suggestions that I haven't considered?
It'd be nice to hear some of your opinions on the fighter level 2 utilities.