Hmmmm.Actually, Tide of Iron and Footwork Lures are synergistic - that is, they increase the usefulness, not decrease it - with Pass Forward.
I think I see exactly where he's coming from. Tide of Iron and Footwork Lure are great, but are kinda limited in that you can really only work them from one of 3 squares around the target.Hmmmm.
I'd have to see a (somewhat common) example of that to believe it.
Ah!I think I see exactly where he's coming from. Tide of Iron and Footwork Lure are great, but are kinda limited in that you can really only work them from one of 3 squares around the target.
If you use Pass Forward, you could work them from just about any square around the target, so your options of where to pull/push them are greatly improved.
-O
Yup.Ah, that's... kinda unfortunate, really.
Elites and Solos often have a lot less movement than other battles, so it's probably not the best example....that's when the Big Bad Solo Monster showed up and hit us all with a Blast 5, which killed the Blackblade. After that it was just us surrounding the BBSM(tm) and exchanging blows until it went down, ~7 rounds later.
Now: Mayhap my perspective is inaccurate. Maybe movement was key to all of that, and I just missed it. <shrug>
I'm also playing a low-level shield+board fighter with Tide of Iron and Footwork Lure, and I find Pass Forward pretty unattractive. It just doesn't happen that often that you need to maneuver around an adjacent enemy while not provoking OA's from other enemies and such that a shift wouldn't serve just as well.
Often, a shift is just as good (and it protects from all OA's - not just one), and the few times that you do want this, you can just provoke an OA - they're not actually that deadly, and you're the one choosing whether it's acceptable. Finally, it's probably somewhat party dependant, but generally there are other movement powers out there which make Pass Forward a bit redundant - Tide of Iron and Footwork Lure to start with, but also things like Wolf Pack Tactics or whatever your allies may have.
I picked shielded sides, which is also rather situational. I've tried Defensive stance, and while it's very good, it's daily, and the slow effect is quite annoying. Additionally, it'll be competing with other stances eventually. If you've got the Con, Boundless endurance is very very good.
Ah!
Got it - thanks!
In the games I play, position doesn't mean as much as I thought it would (pre-4e release). It seems like a lot of time we're just walking up to the enemy and pounding on them until they're dead. Thus all of the fighter "move 'em!" powers seem pretty luke-warm. I wish I could see other games in action to compare play-styles.