Need some Rogue Advice

AnonymousOne

First Post
Hey guys, I'm relatively new here and actually have just recently gotten into D&D at my college. So there's my intro, here's my question:

What to do with my Rogue?
(attached is the Rogue Progression Spreadsheet that I built for my character to help me keep track of everthing, For reference, the Yellow highlighted bar is my current level[6])

The idea that I was running with was to build a Rogue that truly excells in Melee combat. My DM is pretty open with how he runs the game and provided that I can explain why I think my character should be allowed to bend the rules a bit, he lets it go provided that it's not totally crazy. The prime example is him allowing me to take the Invisible Blade "Uncanny Feint" Class Skill as a build onto my Improved Feint to make feinting a free action.

So, if you look at the Spreadsheet, there are two green blocks where some feats need to be filled in. I have read alot on this board about coupling Sneak Attack with Two Weapon fighting feats, how is this most often done and what are the benefits to doing this? You still take the -2 to your primary hand and -4 to your off-hand. Does the Sneak Attack stack on each of these attacks?

Sorry if I'm being a pain, I just feel kinda lost here and I'm a little scared that my Rogue will pay the price for my ignorance.
Thanks for any help.
 

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Sneak attack occurs with any attack that fullfills the requirements for sneak attack.

If you are flanking an opponent, and you have 2 attacks (from 2 weapon fighting), then you get two sneak attacks.

Simple.
 

Plus, don't forget that if you have two-weapon fighting and use two light weapons or a one-handed weapon and a light weapon (in your off hand) your penalties drop to just -2 with each weapon.
 

BTW: Could you we clearer about your question(s)?

Are you asking: "What feats should I take for a melee-combatant Rog 6?"
 

Shazman said:
Plus, don't forget that if you have two-weapon fighting and use two light weapons or a one-handed weapon and a light weapon (in your off hand) your penalties drop to just -2 with each weapon.

So running a Rapier/Dagger weapon Combo with Two-Weapon Fighting drops both Penalties to -2 on the attacks. Interesting ...

Okay, so this is a distinct possibility to rework some of the feats and the order in which I take them. Still, there is another Feat block that needs to move in and replace the Rapid Reload that I have. Any thoughts?
 

Nail said:
BTW: Could you we clearer about your question(s)?

Are you asking: "What feats should I take for a melee-combatant Rog 6?"

No not really, I'm looking at a full fledged build and I like to plan things ahead. So assuming that I do take Two Weapon fighting I'll have the following Melee Feats planned

Already Possess:
1.) Combat Expertise
3.) Weapon Finesse
6.) Improved Sneak Attack (from Mongoose's Quintessential Rogue)


Future planned Feats
9.) Two-Weapon Fighting
10.) Skill Mastery
12.) Improved Feint
13.) Uncanny Feint (Lifted from the Invisible Blade Class in Complete Warrior)
15.) Improved Crit (Rapier)
16.) Telling Blow (PHB II)
18.) Opportunist
19.)

So I have one feat slot left to fill, What would you recommend?
 


So I switch the position of the Two Weapon Fighting and the Combat Expertise, that will give me the Prereqs for the Improved Feint before I get it.

So that still leaves me with an open slot at Level 19... What to do.... Hmmmm.
 


AnonymousOne said:
So that still leaves me with an open slot at Level 19... What to do.... Hmmmm.
:lol:

Yer 6th level, kid. :D

Wait a few levels, and see how the mid levels play out! So much depends on your DMs play-style, that planning more than a half-dozen level ahead isn't worth much.
 

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