D&D Movie/TV Netflix Planning Forgotten Realms D&D TV Show With Stranger Things Producer

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A Dungeons & Dragons TV show set in the Forgotten Realms is in development at Netflix. Deadline reports that the new TV series, titled The Forgotten Realms, is being produced by Shawn Levy, with Drew Crevello serving as writer and showrunner. No timeframe was given for the show's release. No cast has been announced and neither Hasbro nor Netflix has actually confirmed the project. If successful, the series could launch a wider D&D cinematic universe, long a goal for Hasbro.

Hasbro has tried unsuccessfully to get Dungeons & Dragons to television for several years. At one point, Paramount+ had a TV show in development with Rawson Marshall Thurber writing the pilot. While the project was ultimately scrapped, Crevello (who was set to be showrunner on that version of the show) stayed on the project and redeveloped it with a new concept. According to Deadline, this project is not tied to Dungeons & Dragons: Honor Among Thieves, although the movie is set to debut on Netflix this month and is also set in the Forgotten Realms.

Dungeons & Dragons was also featured in an episode of Secret Level, an animated series focused on various game franchises that aired on Amazon Prime. Legendary, meanwhile, is adapting Hasbro's other major fantasy franchise Magic: The Gathering into a movie and TV project.
 

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Christian Hoffer

Christian Hoffer

No one's forcing you to buy it. The D&D cycle if you want to call it that. Casuals come and go but if you hang around mid to long term you get older.

5E player base heavily in their 20s. If you're not a casual you're probably 5 to 10 years older. More of the sane PG13 or less is eventually going to get boring.

To the 5E fan base has graduated college or entering their 30s. BG3 comes along and rather than offending anyone it blows up despite/or because of its sexu party time. And slavery, murder, and mind control, torture.

All that badwrongfun stuff people think will offend people.

Sex and violence always popular.

Exactly not everyone is going to be within the market pool, you've got to look at who is in the pool and give them what they want, if you try to sell something to everyone, your going to sell to no one.

The market for D&D products (and D&D like products), reward more adult content then PG-13 products.

D&D does not share the same Fandom as Blues Clues or NCIS or the Lion King for the most part. We see it time and again when you don't market for the right demographics that are actually interested in the kind of thing your trying to sell, it fails.

The D&D products targeted kids usually don't do well.

The ones that are more mature do well.
 

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Exactly not everyone is going to be within the market pool, you've got to look at who is in the pool and give them what they want, if you try to sell something to everyone, your going to sell to no one.

The market for D&D products (and D&D like products), reward more adult content then PG-13 products.

D&D does not share the same Fandom as Blues Clues or NCIS or the Lion King for the most part. We see it time and again when you don't market for the right demographics that are actually interested in the kind of thing your trying to sell, it fails.

The D&D products targeted kids usually don't do well.

The ones that are more mature do well.
PG-13/TV-14 aren't aimed at children: those ratings specifically exclude children. The target audience for the D&D game is 12-24 year olds...who consume PG-13/TV-14/T material.

Making a TV-MA show doesn't mean Teens won't watch it (of course many will), but it is failing to market squarely at the target audience.
 

Minecraft is better selling than GTA, by a lot, and is E10. The biggest franchise is Pokemon.

Arguable. I've seen some gnarly stuff in T.

That is good to know, makes it more likely I may pick it up eventually on sale.

It's not the same Market. If you make GTA more like Minecraft it will fail, just like if you make Grand Theft Minecraft it will fail. They are entirely separate audiences.

Just like Spiderman sells fine with a PG-13 rating, but might not with an R rating, and Deadpool was a disaster with a PG-13 rating, and a raging success with an R rating.
 

It's not the same Market. If you make GTA more like Minecraft it will fail, just like if you make Grand Theft Minecraft it will fail. They are entirely separate audiences.
Not necessarily, the Minecraft audience is simply a larger one, though there is certainly a major overlap I am sure. Point is, picking out one unusually successful M product is overlooking the fact that E-T make up a larger portion of successful games. The market for Minecraft like.games is larger than that for GTA like games, by a lot (Terraria is a straight up Minecraft clone in 2D, and it is also a top 10 of all time game).
Just like Spiderman sells fine with a PG-13 rating, but might not with an R rating, and Deadpool was a disaster with a PG-13 rating, and a raging success with an R rating.
The PG-13 cut of Deadpool 2 was fantastic, however, and made over $50 million worldwide, which is very good for what it was (a re-cut to be shown legally in some countries). I doubt it lost much of anything in the process, and what they added was some of the best stuff in the movie.
 

Not necessarily, the Minecraft audience is simply a larger one, though there is certainly a major overlap I am sure. Point is, picking out one unusually successful M product is overlooking the fact that E-T make up a larger portion of successful games. The market for Minecraft like.games is larger than that for GTA like games, by a lot (Terraria is a straight up Minecraft clone in 2D, and it is also a top 10 of all time game).

The PG-13 cut of Deadpool 2 was fantastic, however, and made over $50 million worldwide, which is very good for what it was (a re-cut to be shown legally in some countries). I doubt it lost much of anything in the process, and what they added was some of the best stuff in the movie.

They are radically different markets for those games and even in the overlap, expectation for each are very different for each game.
 



I think it would very much be in the rated for Teens category, there'll be some violence with blood but nothing too gory, some "bad language" in a few places and "suggestive scenes" for sex but no outright nudity.
 


D&D doesn't need to show bed scenes when it is better to suggest. Let's allow that type of things to be showed in the web of rule34. The key is to be a source of inspiration for your own stories within your imagination.

If this project works.. could Netflix be allowed to produce any thing about Dark Sun? It can't be worse than the 1987 movie "Gor" and its sequel with Jack Palace.

Countries may have got different criteria about censorship. For example Madonna's videoclip "Vogue" was censored in USA but I could watch it in family time when I was a teen in Spain.

I suspect one of the reasons of the failure of Dragonlance animated movie was to be too violent, and the CGI got old too poorly.
 

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