Neo said:Much of what you say is no doubt valid to some degree but I cant help but feel as a fundamental standard for the game every one of tha basic classes should have had some prestige option that catered to it and all of them do except druid and warlock, which as far as prestig'ing goes leaves characters of those base classes somewhat disadvantaged. Hopefully they will get some prestige love in a future expansion.
I'm sure that that reasoning is why the Shifter was included in the Hordes of the Underdark expansion. Based on a quick NWVault check, you can take, without cross-class skills:
Divine Champion
Harper Agent
Frenzied Berserker
Neverwinter Nine
War Priest
(War Priest actually requires 5 ranks in spot, but Clerics don't get Spot, either.)
That's a partial list. I'm not including Weaponmaster, because no Druid would get all the feats required to get that class.
That said, with those possibilities right there, you've got a lot of combat potential that would let you take the paladin or barbarian angle, and you've also got a nice little stealth package in the Harper Agent, who advances your spellcasting class while giving you nice bardlike abilities.
Ultimately, though, you're right -- there aren't any PrCs that are custom-made for druids, although I'd argue that there are still classes that benefit them, and that are easily gettable. If you look at D&D Online, the two classes they didn't include off the bat (possibly still not?) were Druids and Monks, because Druids and Monks are the different-est classes out there. You can add Warlock in there as well -- while a ranger borrows from fighter and rogue, with some divine spellcasting, and a paladin is just a fighter/cleric with a few new abilities, Druids, Monks, and Warlocks are the niche-iest of the niche. They're also classes that are best served by single-classing all the way through, especially now that NWN2 has implemented "+1 level of existing spellcasting class" rules for those classes that have it in pen & paper.
They're just too different to be worth it -- too much work for very little end-user benefit, statistically speaking.