Zardnaar
Legend
So our C&C game is coming to a close after 15 months or so. Might do a few more sessions.
It's OSR night I think the general consensus is some moving parts but 6E, 3.6 and Pathfinder got shot down.
This kinda leaves ACKs and 2E. Darksun got mentioned. Logistics are important. Eg I have to carry the books used to the gamestore. Darksun requires more books plus psionics I might leave that at home.
Carry bags are probably looking at this.
DMG
X3 phb
MM
Tome of Magic
Fighter/thief/wizard Handbook. Optional others if I have them or they provide them/pdf.
Faith's and Avatars trilogy+FR adventures if it's FR (it's probably FR).
Any advice/ideas? Haven't done a full campaign for a while. Thinking Waterdeep/Baldurs Gate region, 1368ish date.
Dead 3. Mere of Dead Men being considered for a plot line.
It's OSR night I think the general consensus is some moving parts but 6E, 3.6 and Pathfinder got shot down.
This kinda leaves ACKs and 2E. Darksun got mentioned. Logistics are important. Eg I have to carry the books used to the gamestore. Darksun requires more books plus psionics I might leave that at home.
Carry bags are probably looking at this.
DMG
X3 phb
MM
Tome of Magic
Fighter/thief/wizard Handbook. Optional others if I have them or they provide them/pdf.
Faith's and Avatars trilogy+FR adventures if it's FR (it's probably FR).
Any advice/ideas? Haven't done a full campaign for a while. Thinking Waterdeep/Baldurs Gate region, 1368ish date.
Dead 3. Mere of Dead Men being considered for a plot line.