3PP Release New 3PP release: Thematic Toolkit: Judge, Jury, and Executioner!

The new season of Thematic Toolkit releases has begun! To kick off season 2, we've got berserker/herald/warlock as the three classes covered. The theme this month is law, justice, and punishment.

Berserkers can become an Executioner who make dealing death into a terrifying spectacle!

Heralds can become Vindicators, tireless hunters of those who have done great wrongs!

Warlocks can become Adjudicators, adherents to some form of higher law that governs reality itself!

And of course there are synergy feats to cover all three two-class combinations of berserker, herald, and warlock that are fully generic and work well with these arechetypes or any others you may want to use.

The extra for this bigger release is a pair of new backgrounds—Hangman and Judge—to help make characters deeply connected to the world of law and justice. $6, and available right now!
TT_Judge_Jury_and_Executioner_final_cover.png


 

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As a side note: this thing is big and it is elaborate. A lot of really cool expansions of existing class features (new Furious Critical options, for example) found their way into the design this month. Some exciting build possibilities!
 




So in this TT, you have Judge and Hangman backgrounds. In MoAR 2, you have Lawyer.

Man, I can definitely see a party based around those three backgrounds alone.
And don't forget the Guard in the Adventurer's Guide. I'd consider those four to basically be a "full set."
 

I got most excited about the synergy feats here, especially the herald/warlock line, which feels like a really fun character premise to work through.

I find a very minor typo in the second bullet for Cosmic Fury if you're going back for a second pass in future:

While you are raging, the first time on you hit with an attack on your turn, you can spend spell points to bolster your damage.
 
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Ah, yep. I'll throw that in a revisions document. "on your turn" was originally in front of the bit about hitting with an attack ... which I fixed for clarity ... and missed a word when I did so. Whoops!
 


Also: I'm with you herald/warlock. That can go one of three ways, IMHO, and all of them are really interesting.
The first is that you match the flavor of both classes up in a way that's complimentary (so for example a Holy Champion herald and a Glorified warlock (kind of a celestial warrior type), or a Green Knight herald and Spellbound warlock (which is probably heavily associated with the fey). That implies a very strong and internally-consistent ethos for the character, but some diverse and divergent training, so that's fun to play with.

The second is you mix archetypes that aren't complimentary, but aren't necessarily in conflict, either. So you take that Holy Champion herald and mix it with something like the Mortalist, which certainly doesn't have to be evil, but is definitely outside the proverbial wheelhouse of the character. Now you've got this really rich and diverse combination of traits and an implied very interesting story about what made this person pursue these paths.

The last one is that you pick archetypes that are in direct conflict with each other. Continuing to use the Holy Champion, this would be mixing with something like the Diabolist. Now you're wondering what the heck happened, how these two loyalties are held in tension, and possibly have some serious drama from various authority figures.
 


Also, the theoretical party as a balanced tank/arcanist/healer/sneaky party..

Guard: Watchman fighter (MoAR Intrigue)
Lawyer: Adjudicator warlock (TT: JJ&E)
Judge: Judge cleric (MoAR Intrigue)
Hangman: Cutthroat rogue (Adventurer's Guide)

Alternate mix:
Guard: Sentinel adept (TT: Scrapper)
Lawyer: Mountebank bard (Adventurer's Guide)
Judge: Advisor wizard (MoAR Intrigue)
Hangman: Executioner berserker (TT: JJ&E)
 



There is the Zeitgeist: Gears of Revolution adventure path which explicitly has the PCs playing sort of FBI-equivalent law enforcement. You could very much lean in to that angle.
 

W'rkncacnter

Adventurer
There is the Zeitgeist: Gears of Revolution adventure path which explicitly has the PCs playing sort of FBI-equivalent law enforcement. You could very much lean in to that angle.
the RHC is honestly more of a mix of CIA and FBI given how liberally they perform operations in foreign nations. you literally
kidnap the cousin of a foreign head of state
in an early adventure and get away with it. CIA to the max, baby.
 


I never did, no. I'm old enough (44) to have consumed those, but thanks to some parental concerns around "occult themes" at the time, I really didn't have access to much fantasy/horror anything until I was in high school, and I didn't start playing TTRPGs until I was in my early 20s. To my parents' credit, they have mellowed tremendously over time, but back in the 80s, even He-Man was off limits.
 
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I never did, no. I'm old enough (44) to have consumed those, but thanks to some parental concerns around "occult themes" at the time, I really didn't have access to much fantasy/horror anything until I was in high school, and I didn't start playing TTRPGs until I was in my early 20s. To my parents' credit, they have mellowed tremendously over time, but back in the 80s, even He-Man was off limits.
I feel you. My parents were fine with D&D and comics, but some family members weren't and were vociferous about my hobbies. And this was during the satanic panic (I'm 46).

That said if you can find copies you may want to check them out. They're in no ways high art comics, but they're interesting and have some good ideas to mine.
 

Micah Sweet

Legend
I feel you. My parents were fine with D&D and comics, but some family members weren't and were vociferous about my hobbies. And this was during the satanic panic (I'm 46).

That said if you can find copies you may want to check them out. They're in no ways high art comics, but they're interesting and have some good ideas to mine.
I am also 46. I consider myself lucky that none of that stuff was an issue for me, although it was for a few of my friends at the time.
 

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