mellored
Legend
Something that always seems missing in D&D is that people can't run away from a battle. If you stumble into a lair of a powerful creature, you should be able to get out of there. Maybe with a few bruises, but still alive.
Sure there are spells like dimension door, and teleport, but nothing for the fighter. So in an attempt to fix that.
Flee:
As an action and a bonus action, you can take the disengage and dash actions. If you do, you cannot make an attack, cast a spell, or concentrate on anything until the end of your next turn.
Sure there are spells like dimension door, and teleport, but nothing for the fighter. So in an attempt to fix that.
Flee:
As an action and a bonus action, you can take the disengage and dash actions. If you do, you cannot make an attack, cast a spell, or concentrate on anything until the end of your next turn.