The new paths are
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Path of the Zealot
To be fair, the major, foremost, overriding, insuperable, reason that you have classes in your game, when your game is D&D, is that D&D has always had classes.And my counterpoint is basically the same: the purpose of the Barbarian class (or any class) is first and foremost to be a story, a fictional archetype, a kind of character. That's the major reason you even HAVE classes in your game - to create packages of mechanics to support a particular character type.
There's been noises from Mike about maybe slipping the Shaman in under the Artificer. Those would seem to be two very different narratives, probably justified by similar function & mechanics. The UA non-spellcasting Ranger and Favored Soul would also seem to have very different narratives from their parent class. Similarly, the EK, AT and Way of the Open Hand each seem to be notably different in narrative from the other sub-classes under the same class.So if your new barbarian subclass isn't first and foremost a barbarian, it's not supporting that narrative. It needs to find a different home. If it needs to bring Rage with it, that's fine.
Mechanics in 5e differentiate classes beyond just fluff. You might be able to re-fluff them a bit, but the fluff, the traditional concept of the class, & the mechanics are all used to differentiate one class from another. Re-fluffing is more an option for a player than re-imagining the class's traditions or changing it's mechanics, but it's a decidedly constrained option.I fundamentally disagree. It's not that the purpose of classes is to realise game mechanics which support someone else's fluff!
It's that the game mechanics are there to weave your own fluff around!
You play a barbarian to be a barbarian,
You play a barbarian to be a barbarian, not to be anything else. There are other classes for those other things that you might want to be. If this zealot isn't actually a barbarian first and foremost, it should belong to one of those other classes.
ArialBlack said:I fundamentally disagree. It's not that the purpose of classes is to realise game mechanics which support someone else's fluff!
It's that the game mechanics are there to weave your own fluff around!
AverageCitizen said:I entirely disagree. If you go and read the base Barbarian mechanics, they are completely sterile beyond "raging dangerous combatant".
Tony Vargas said:The UA non-spellcasting Ranger and Favored Soul would also seem to have very different narratives from their parent class. Similarly, the EK, AT and Way of the Open Hand each seem to be notably different in narrative from the other sub-classes under the same class.
Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse.
11 classes. That's a lot to cover and feedback on.Not one, not two, but three new archesubclasses.
And they are doing this column every week now.
This has big implications.
11 classes. That's a lot to cover and feedback on.
Even one a week that will take us to February. Assuming Christmas and New Years don't derail things. Which they will. So likely mid-Feb.
11 classes. That's a lot to cover and feedback on.
Even one a week that will take us to February. Assuming Christmas and New Years don't derail things. Which they will. So likely mid-Feb.