Eberron? Count me in!
One of the hallmarks of Eberron is that thanks to airships and lightning rails a single adventure might take you to several far flung locations.
I guess I don't really see the difference between, "You board the lightning rail/airship, and arrive 1,000 miles away at your destination uneventfully," and "You board the sailing ship/join the caravan, and arrive 1,000 miles away at your destination uneventfully."
Personally, while I appreciate steampunk and find Warforged to be the most interesting race by far since Tiefling and Aasimar were introduced with Planescape, I'm not really interested in a return to Eberron. Higher magic and higher technology don't interest me as much, and if we're going to do a pulpy adventure with guns and magic I'd rather use Savage Worlds.
I guess I don't really see the difference between, "You board the lightning rail/airship, and arrive 1,000 miles away at your destination uneventfully," and "You board the sailing ship/join the caravan, and arrive 1,000 miles away at your destination uneventfully."
I keep seeing Greyhawk dismisses as being too similar to the realms.
I think this would depend on how it was handled.
I’d like to see Greyhawk return as a large boxed set with maps done in the old Judges Guild format. No grand campaigns. One box that gives you the land, some framework and tons of little hints as to what would be found in a particular hex. That’s it. The rest is up to you.
Give a hex number where the old modules are located and have at it.
Does any campaign party board the lightning rail/airship and expect uneventful travel?I guess I don't really see the difference between, "You board the lightning rail/airship, and arrive 1,000 miles away at your destination uneventfully," and "You board the sailing ship/join the caravan, and arrive 1,000 miles away at your destination uneventfully."
1) It's not steampunk; it's magepunk. Magic fills a similar role as technology while also being capable of accomplishing things that mere technology cannot, even the fantastical technology of steampunk.Personally, while I appreciate steampunk and find Warforged to be the most interesting race by far since Tiefling and Aasimar were introduced with Planescape, I'm not really interested in a return to Eberron. Higher magic and higher technology don't interest me as much, and if we're going to do a pulpy adventure with guns and magic I'd rather use Savage Worlds.
Does any campaign party board the lightning rail/airship and expect uneventful travel?
1) It's not steampunk; it's magepunk. Magic fills a similar role as technology while also being capable of accomplishing things that mere technology cannot, even the fantastical technology of steampunk.
2) It's not higher magic; it's wider magic. Most of the world is fairly low-powered in terms of magic. Eberron presumes, however, that the relative prevalence of lower level magic would still be used for industrial and socio-economic ends by people. A lot of the bigger projects (e.g., lightning rails, airships, etc.) represent the collaboration of multiple Dragonmarked houses pushing innovation to make a buck.
3) There are no guns in Eberron.![]()