doctorbadwolf
Heretic of The Seventh Circle
What magical thing are you doing with your weapon via infusions? You’ve listed one thing that doesnt even allow throwing weapons that aren’t normally thrown, or extend their thrown range, or allow attacking as if you were within 5ft of the target, which are all things I’d put forth in a design process for a swordmage. It just…returns when you throw it. Cool.They are kissing cousins, most of the time. And certainly, all game design principles are about preferences
I'm a little taken aback by this, because there are multiple ways to this straight out of the first Eberron book through Infusions, and even more with Tasha's. Absolutely no homebrew or refluffing needed for this. I'm particularly a fan of the magical returning weapon Infusion a la Mjolnir, though that's not what you are going for here.
Mjolnir summons lightning, and deals incredible damage. What artificer can significantly boost the damage of a single attack with a weapon? Which infusion lets you do Extra elemental damage on top of a weapon attack?
They barely even get smite spells!
The only that assumes weapon use is the Battlemaster, and it just…gives you the ability to use Int when using a magic weapon. The rest of the subclass is about the pet (as it should be).