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WotC New D&D survey from WotC

ardoughter

Adventurer
Supporter
To be fair, just because you can play Frankensteined D&D doesn't really make them entirely compatible. I mean, I made a game that my group played very wonderful games for an entire decade that was a mash-up of 2e D&D and Call of Cthulhu - but I wouldn't call those two games compatible.

That said, I am now entirely convinced that 2e and 1e were not hard to mix, even if my group never did it.

And yet I still maintain that I believe that any new D&D for the foreseeable future will still count as 5e (with new swap-out options), and not 5.5 or 6e.
I would be inclined to agree with you. The current mode is working sales wise, why slaughter the goose that is laying golden eggs.
 

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Ixal

Explorer
I would be inclined to agree with you. The current mode is working sales wise, why slaughter the goose that is laying golden eggs.
It depends on how many eggs the goose has left.
In my opinion there isn't much left for 5E to publish, considering that they already did several books with variant rules and are probably running out of them by now.
 

ardoughter

Adventurer
Supporter
It depends on how many eggs the goose has left.
In my opinion there isn't much left for 5E to publish, considering that they already did several books with variant rules and are probably running out of them by now.
Not in comparison to the 3e/4e eras. There are what 2 additional player facing rules expansions since the PHB in this edition, there were more than a dozen in 4e alone. There is certainly more room for lore books like Mordenkainen's, on these forums alone there are people screaming out for Planescape, Selljammer, Greyhawk, Darksun, Dragonlance. Throw in a adventure path for each of them and a couple of player facing books to consolidate the setting specific subclasses for a general audience and there is enough material for the next 5 years, or more, at current rate of publication.
 

Not in comparison to the 3e/4e eras. There are what 2 additional player facing rules expansions since the PHB in this edition, there were more than a dozen in 4e alone. There is certainly more room for lore books like Mordenkainen's, on these forums alone there are people screaming out for Planescape, Selljammer, Greyhawk, Darksun, Dragonlance. Throw in a adventure path for each of them and a couple of player facing books to consolidate the setting specific subclasses for a general audience and there is enough material for the next 5 years, or more, at current rate of publication.
plus they can always make new settings from scratch.
 

ART!

Hero
I know very little about how MtG works, but would it be possible to make a version/edition/whatever that tweaks the rules to make it feel more familiar for D&D players?
 

Ixal

Explorer
plus they can always make new settings from scratch.
I doubt that settings will sell as well as previous books as setting specific stuff will only be interesting to the players of this setting.
I know very little about how MtG works, but would it be possible to make a version/edition/whatever that tweaks the rules to make it feel more familiar for D&D players?
Not really. The magic system in D&D and Magic is fundamentally different so I do not think tweaks are enough to make them even remotely similar.
 


darjr

I crit!
Players handbook is 121 out of all books on Amazon and the new book, two days before release is 40 out of all books on Amazon. The first golden egg continues to yield gold. It’s like it hatched a golden goose that hatched a further golden goose all three laying golden eggs.

WotC hasn’t even gotten a little bit experimental, unless maybe you count the magic setting books, but those keep being huge successes, so kinda way past experiment stage.

I mean they still haven’t done a 5e based game like Starfrontiers 5e or something. And the movie JUST started filming. Then there is the Critical Role series, and the D&D tv series (two of them?).
 

Dausuul

Legend
I know very little about how MtG works, but would it be possible to make a version/edition/whatever that tweaks the rules to make it feel more familiar for D&D players?
It really isn't, I'm afraid. It would be much easier to retool D&D for the benefit of Magic players than vice versa.

The comprehensive Magic rules are incredibly intricate, refined over many years. Casual players need the game to work in the way they intuitively expect (and nothing is more complicated than human intuition). Competitive players need precise and definitive answers to all rules questions. It makes for a beast of a ruleset, and every tiny change must be made with great care.

And on top of that, there are 25 years' worth of printed cards stretching back to Alpha, with more coming out every year, and the rules must be able to handle every single one of them. Imagine if each new edition of D&D had to include errata to bring every D&D sourcebook ever published--back to the white box--up to date with the new rules.
 
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Rikka66

Adventurer
I know very little about how MtG works, but would it be possible to make a version/edition/whatever that tweaks the rules to make it feel more familiar for D&D players?

That might depend on what kind of tweaks you're thinking of or what you mean by "more familiar", but the answer is most likely 'no'.

MtG does have the Archenemy format, where one player uses a special overpowered deck to face a group of other players, but it's still a far cry from D&D.
 

Stormonu

Legend
On 1E/2E compatibility, we use a lot of 1E content "grandfathered" into 2E, such as 1E monks and cantrips (hated the 2E cantrip spell). The 2E preview even encouraged doing this.

As for 6E, I know its coming down the road, but I dread when it does as I'm not likely to switch. I suspect that it will mostly be a chance to incorporate errata and make some fixes (remove alignments, fix the ranger again, switch the druid companion/shapeshifting rules about), but I've long gotten off edition treadmills.

I do think WotC could stretch 5E with continued adventures and campaign settings, but the character-facing content seems to be running low/dry with what I see from Tasha's. At some point they're going to hit diminishing returns and will have to try something new to keep the game alive.
 

On 1E/2E compatibility, we use a lot of 1E content "grandfathered" into 2E, such as 1E monks and cantrips (hated the 2E cantrip spell). The 2E preview even encouraged doing this.

As for 6E, I know its coming down the road, but I dread when it does as I'm not likely to switch. I suspect that it will mostly be a chance to incorporate errata and make some fixes (remove alignments, fix the ranger again, switch the druid companion/shapeshifting rules about), but I've long gotten off edition treadmills.

I do think WotC could stretch 5E with continued adventures and campaign settings, but the character-facing content seems to be running low/dry with what I see from Tasha's. At some point they're going to hit diminishing returns and will have to try something new to keep the game alive.
it is more likely the designer do not know of any good ideas to work from that fit in classic Dnd hence a new different setting is needed to push things further along.

for more modern and future tech settings I have ideas, also one mix of mythic and super hero ideas for the barbarian.
 



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