My problem with the smites isn't tied to the crunch... it's tied to the narrowness of it.
I'd be fine with these smites as a class ability, generally speaking, except for the fact that it only applies to three or so gods in a vast pantheon. For paladins who supposedly aren't tied to the lawful good alignment anymore, it still sticks pretty resolutely to the lawful and good axis.
I was kind of hoping smites would be a flexible, variable feature. I hope we can build our characters with or without some of these features, especially if they're all going to stick so closely to the 'archetypical' class.
I'd be fine with these smites as a class ability, generally speaking, except for the fact that it only applies to three or so gods in a vast pantheon. For paladins who supposedly aren't tied to the lawful good alignment anymore, it still sticks pretty resolutely to the lawful and good axis.
- That other guy is a paladin of Bahamut. He's a protector of law and order, of justice and the scourge of evil. He smites his foes while protecting or healing his allies.
- I'm playing a paladin of Kord, let's say. He's the dragonslayer, a champion of martial strength, and as a holy warrior of his temple I... smite my foes while protecting or healing my allies.
I was kind of hoping smites would be a flexible, variable feature. I hope we can build our characters with or without some of these features, especially if they're all going to stick so closely to the 'archetypical' class.