Kunimatyu
First Post
Mouseferatu said:Wow, I couldn't disagree more. I mean, if you're changing the name anyway, it doesn't matter what you're changing it from. And for those who look to the books for inspiration as well as information, "Iron Sigil" is, at least potentially, a lot more evocative than "orb-enhanced magic."
Let me rephrase that. If it's a mechanical division for game-balance purposes(and why else do you group force and lightning, for example?), then I'd prefer that you keep it a basic mechanic distinction with some available options for flavor, rather than grafting the flavor directly to the mechanics.
I *really*, really don't want to have to explain to my players why they can't have an "Emerald Flame" discipline with both acid and flame, y'know?