D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Reynard

Legend
Yes, in 5E standard assumption Eberron is part of the Planescape/Spelljammer metasetting set out in the PHB and DMG.

This is what the Wayfinder's Guide says on the subject:
"The planes of Eberron are bound together in their own cosmology. But the astral and ethereal planes surround and enfold them, functioning exactly as they do in the core cosmology. If you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1."

It DOES NOT say that Eberron is part of the general D&D cosmology. It in fact takes pains to say it isn't. What it says is that if you want it to be, the presence of an Ethereal Plane is the "simplest" explanantion for how that planehopping can happen.
 

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Parmandur

Book-Friend
Its the Eberron setting as outlined in the Eberron setting book.

It seems really important to you that your One True Way be acknowledged as the “default”. Is there any particular reason for that?

It's the default as being used by WotC: do what you want, follow your bliss.
 

JohnLynch

Explorer
Okay. So it’s ultra important to you (for whatever reason) that your take on the core setting be default. Cool story bro.

I think I’ll stick with what’s in the Eberron setting books when I play in Eberron. Maybe if I was going to set a game in this core default setting you mention I’d do it your way, but to be honest it doesn’t sound very fun.
 


Parmandur

Book-Friend
Okay. So it’s ultra important to you (for whatever reason) that your take on the core setting be default. Cool story bro.

I think I’ll stick with what’s in the Eberron setting books when I play in Eberron. Maybe if I was going to set a game in this core default setting you mention I’d do it your way, but to be honest it doesn’t sound very fun.

Badwrongfun now, classy. Sure, go ahead and play your version, nobody stopping you.
 




Parmandur

Book-Friend
Um, yeah. Parmandur is just saying the completely uncontroversial opinion that, ever since (at LEAST 1e) the multiplanar part of D&D has been the default. Full stop. Still is in 5e.

Various settings (and DMs) can make it harder to travel between planes, or ignore it altogether, but that's always been the D&D "default."

Exactly, and Eberron is called out specifically as being included in the default.
 

JohnLynch

Explorer
Um, yeah. Parmandur is just saying the completely uncontroversial opinion that, ever since (at LEAST 1e) the multiplanar part of D&D has been the default. Full stop. Still is in 5e.

Various settings (and DMs) can make it harder to travel between planes, or ignore it altogether, but that's always been the D&D "default."
DMG makes it clear certain settings (and Eberron is included in the list) diverge substantially from the default. To try to claim that Eberron’s default is the core D&D default is not only controversial, but contradicted by the books themselves. Now Wayfinder’s has suggestions on how to bring it closer to the default, but to take those suggestions as proof that Eberron matches D&D default is at best a gross misreading of the Eberron setting books and at worst intellectually dishonest.

The fact he tries to cry out “stop badwrongfunning me” anytime someone picks him up on this point is just the cherry on the whole situation.
 

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