D&D 5E New Eldritch Invocations in 'Xanathar's Guide to Everything' in D&D

How much of that is just white wall goofing around? I mean I found a lot of the data questionable honestly.
Hard to say, but in my experience most people are not optimizers: really, really not optimizers, like being a Warlock and not getting Eldritch Blast not optimizers...
 

log in or register to remove this ad

I have to say, I really liked the initial batch of new invocations that were thematically tied to specific patrons, but I guess I was the only one, since they abandoned that idea.

For the record, I'm playing a warlock with EB but no EB-enhancing invocations. I went with Improved Pact Weapon instead. :p
 

I have to say, I really liked the initial batch of new invocations that were thematically tied to specific patrons, but I guess I was the only one, since they abandoned that idea.

For the record, I'm playing a warlock with EB but no EB-enhancing invocations. I went with Improved Pact Weapon instead. :p

My problem with them was less that they existed, and more that it meant that the Pact of the Undying was left out of the improvements the book provided.
 


Players who follow the forum consensus, probably: but remember that the D&D Beyond stats suggest not even a majority of people who build Warlocks are choosing Eldritch Blast.

The most frequently chosen options (something like top 10%) seem sane. But after that, my impression is, heh, many players build spell casters depending on what spells work best for puppies.
 

The most frequently chosen options (something like top 10%) seem sane. But after that, my impression is, heh, many players build spell casters depending on what spells work best for puppies.
People role-play and choose what appeals to them, by and large.
 

I'm somewhat disappointed that they didn't keep some of the invocations as specific to patrons. I thought it was a flavourful restriction that would lead to many warlocks of different patrons feeling different.
 


I'm somewhat disappointed that they didn't keep some of the invocations as specific to patrons. I thought it was a flavourful restriction that would lead to many warlocks of different patrons feeling different.

Yeah, it's interesting that the devs abandoned that idea. I like the concept of having different abilities available to followers of different patrons.

The Primeval Thule Player's Companion has an alternate 14th level class features for GOO warlocks, based upon their chosen patron. For example, a warlock who has Nyarlathotep as their patron can turn into a swarm, a warlock who has Hastur as their patron can speak maddening gibberish, and a warlock who has Shub-Niggurath as a patron can change shape into an animal.

These variations add an interesting dimension to the class, and I've found them to have a substantial effect on the way players play the class, even though I've never had a campaign get anywhere near 14th level.
 

Yeah, it's interesting that the devs abandoned that idea. I like the concept of having different abilities available to followers of different patrons.

The Primeval Thule Player's Companion has an alternate 14th level class features for GOO warlocks, based upon their chosen patron. For example, a warlock who has Nyarlathotep as their patron can turn into a swarm, a warlock who has Hastur as their patron can speak maddening gibberish, and a warlock who has Shub-Niggurath as a patron can change shape into an animal.

These variations add an interesting dimension to the class, and I've found them to have a substantial effect on the way players play the class, even though I've never had a campaign get anywhere near 14th level.
They've stated that the main criterion for inclusion from UA was clearing 70% approval in the surveys. Patron specific Invocations are in the same boat as skill or weapon feats, just not popular enough.
 

Remove ads

Top