Anabstercorian
First Post
HILT DEEP [GENERAL]
You can leave a weapon embedded in your opponent to deal extra damage.
Prerequisites: Power Attack, +2d6 sneak attack ability.
Benefit: If you deal sneak attack damage to a creature using a light piercing or slashing weapon, you can plunge the weapon into your opponent and leave it there. An embedded weapon deals 1d6 points of sneak attack damage every round that the creature continues fighting or performing a strenuous activity.
Removing the embedded weapon is a move action that deals an additional 1d6 points of sneak attack damage. A DC 15 Heal check can remove the weapon without dealing any further damage.
Balanced?
You can leave a weapon embedded in your opponent to deal extra damage.
Prerequisites: Power Attack, +2d6 sneak attack ability.
Benefit: If you deal sneak attack damage to a creature using a light piercing or slashing weapon, you can plunge the weapon into your opponent and leave it there. An embedded weapon deals 1d6 points of sneak attack damage every round that the creature continues fighting or performing a strenuous activity.
Removing the embedded weapon is a move action that deals an additional 1d6 points of sneak attack damage. A DC 15 Heal check can remove the weapon without dealing any further damage.
Balanced?