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New Forgotten Realms campaign

Level 10 would be nice -- for that matter, pretty much anything that was at least level 5-6, but 10 would be quite nice. Everything I've played (other than the Agents of D.E.L.V.E. game I'm currently in) has started at level 1, and none of them have ever lasted long before bottoming out.

I'm interested as well, although I'd like to know your take on playing LA races. For some reason, the idea of a renegade drow warlock on the run from the Underdark just won't leave my head. That aside, I would like to play a warlock from Complete Arcane. If the PHB II is kosher, though... I might be convinced to try either the duskblade or beguiler.
 

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I LOVE the warlock class, and have never seen it used by a PC in my campaigns, nor have had the chance to use it in a game. I really do not like going higher than level 10 as I need some time to adapt to my players, and at higher levels I will either overestimate or underestimate the group. The same level, given a different partyl, requires different challenges as the levels go up. It is amazing what a group of four 3E clerics can do... This is 3.5 all the way and I do not have the PhB II. If you email me the text of the class charts and I approve it(Which I almost always do).

Would you be interested in running a homebrew adventure that I came up with a while ago? I lost most of it when my computer farted, but i think i can remake the early levels of it pretty fast. It just so happened to start at level 10. I do not subscribe to dungeon magazine, but would be willing to look into any level 10 adventure that you want. A close friend of mine has the last 5 or 6 years of issues.
 

Homebrew sounds great. I just was not that interested in CoTSQ, but if thats what you and the others want to do, please don't let me stop you. Maybe it was the just the DM that ran it.

I totally understand the power curve on level stuff. 10th is more than enough power for me to play with.

What about psionics? I recently picked up complete psionic and what to test a somethings there.

If you do LA - will you allow us to use the rules from UA to buy off the levels. (This would mean you set an XP total to start with for the characters to use for levels and item creation etc.)

Ok, last one for this post... Will you allow Flaws from the UA?

(UA = Unearthed Arcana)

JDragon
 

Seems most people like the level 10 idea the most.

I'll put my second in for that then I guess.

For a character, I guess it might depend upon the theme of the game, that way I can work the character in easily (helps me keep interest in the long run anyways).
 

I really tried to allow flaws. I gave them the best chance i could, but they are just too powerful. And the power curve of you is not what I am worried about. The higher level on eof my parties is, the faster they seem to die. Be warned: Design your charachters with tthe thought that they will be facing tough challenges. I give experience as I see fit because I tend to do things like send a group of CR20 monsters at a level 10 party and give them experience if they can live a certain number of rounds. Epic creatures are wonderful tools to guide the campaign along as well, so if you do something that I deem a crazy mistake, there might be a chained abomination waiting in the room you picked. There will always be warning though, and I have a houserule that I allow for my puzzles.

Example: Gary, a level 17 cleric has a wisdom of 20 and is presented with the classis sphynx riddle. Unfortunately, gary's player isnt intelligent enough to figure it out. He rolls a wisdom check and gets a natural 20, and beats the DC 23 riddle. I tell him the answer
 





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