New Haste - Does it Fix Your Concerns?

Storminator said:


Or you could change Haste to a full round casting spell. You wouldn't get the effects until the next round, and foes would have a chance to disrupt it.

PS
I've been doing this for a while, myself. I very much like the results, as I think a full round cast time is underused and a very elegent balancing factor.

Note that if you allow haste to give you an extra move equivelent action you'll make it FAR more powerful at higher levels. Because a melee fighter type can move then full attack. This works out to more like 3 or 4 extra attacks, rather than one, and makes the spell FAR more powerful as a combat buff.
 

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MerricB said:
The funny thing is that this new version of haste is closer to the original, which didn't make spellcasting faster!

I think the change is a great improvement. :)

Cheers!

Give this man a prize. This has jogged my post-con haze and I remember Skip Williams talking about this very thing at the revised 3e meeting. Haste will be a lot like its 2nd Edition predecessor. Not completely like it, but it will be more in line with its 2nd edition lineage.

As for its level changing, I have no idea. Remember it still gives you a +4 AC.

Bryan Blumklotz
AKA Perithoth
Lord of Grumpiness
 


If you want to balance, it, just bring back the aging aspect, but make it age each race an equivelant amount. I.E. Humans/halflings one year, Elves 10, Dwarves/1/2 elves 5, etc.

The above numbers are just an estimate, IDHTBIFOM.
 

I like the new haste. It's not the best solution, but it is easily understandable and it works. The old haste which granted you an extra action was broken beyond comprehension.

All creatures has one action. Giving one creature two actions is like doubling that creature's hitpoints. I mean if you could choose between a belt of double hitpoints or boots of an extra action what would you pick? I guess a lot of people would go for the boots. Yet the belt would be considered too powerful by any standards.

When I played a wizard with access to haste it always felt like cheating when I cast it. I only used it when the opposition did. "I have a confession to make, I'm hasted too!"

One more thing: In a campaign where everybody is hasted the time you have to wait for your turn is prolonged.
 

I like the new Haste, because it's no longer an auto-pick for the first third level spell you get. Now it's in line with most other third level spells.
 

I can undestand the decision made by wotc, prolly the best that could have been made, alone for the fact that all the arguing and whining about haste will stop for ever. the reason I'm ok with the change is: because it makes the game much easier to balance, even at high levels. High and Epic Wizards NEED the help from others people too now, cuz they wont be able to do it all alone anymore :)
 

Storminator said:


Or you could change Haste to a full round casting spell. You wouldn't get the effects until the next round, and foes would have a chance to disrupt it.

PS

I think this could've been a good solution too, though I also think it would still need to be bumped up a level or two.
 


Kamikaze Midget said:
I mean, wouldn't the point of a spell that made you twice as fast be to give you two actions in the time it usually took to do one?

Do what you will to make it balanced, but that seems to be the entire reason a haste spell would exist.

This? This is like a "bullet time" spell that makes it easier for you to dodge things...and makes you able to move a bit quicker.

A useful spell, maybe, but not a HASTE!

Er...that's all great, but where do you get the fact that haste must make you twice as fast to be called haste? I don't recall seing that figure anywhere.

Besides, even the original 3e haste doesn't make you twice as fast - only roughly 1.5x as fast. Doesn't that make it "a useful spell, but not a HASTE!"?

My point is that the revised haste does exactly what you'd expect from a spell called haste: it makes you faster. If the degree of speed is different, well, that's why there's a 3e revised. It'd be pretty silly to have a revision where nothing was actually revised.

What blows my mind is, didn't anyone notice this in the year or so of playtesting 3e before it came out?

J
Man, if I ever write a game I'm going to get certified munchkins and ruleslawyers to playtest it.
 

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