Thomas Hobbes
First Post
Heh. Whoops. Assumed you were the DM.
Jemal? Pretty please? 
In game terms (I assume you mean mechanical terms), a Sorcerer knows a certain, limited number of spells. This number is set by level and only changes when you level up. However, they have a certain number of spells per day per level, and they can cast their spells in any combination (If, for example, I know 2 1st level spells, A and B, and I can cast 1st level spells 5 times per day, I could cast A three times and B twice, B once and A five times, or whatever I wanted).
A wizard, however, has a certain number of spell slots per day and must choose which spells fill those slots ahead of time. For example, a wizard with three spells and two spell slots would have to choose at the beginning of the day whether he wanted two of a kind, one of A and one of C, or what have you. He can choose from any spell in his spell book. He starts with 3+int mod 1st level spells, and gets 2 spells of any level he can cast each time he levels up. He can also, with time and money, scribe new spells into his spellbook he finds during his adventures (scrolls or other spellbooks). So he has a wider selection, but has to be more intellectual about what he prepares.


In game terms (I assume you mean mechanical terms), a Sorcerer knows a certain, limited number of spells. This number is set by level and only changes when you level up. However, they have a certain number of spells per day per level, and they can cast their spells in any combination (If, for example, I know 2 1st level spells, A and B, and I can cast 1st level spells 5 times per day, I could cast A three times and B twice, B once and A five times, or whatever I wanted).
A wizard, however, has a certain number of spell slots per day and must choose which spells fill those slots ahead of time. For example, a wizard with three spells and two spell slots would have to choose at the beginning of the day whether he wanted two of a kind, one of A and one of C, or what have you. He can choose from any spell in his spell book. He starts with 3+int mod 1st level spells, and gets 2 spells of any level he can cast each time he levels up. He can also, with time and money, scribe new spells into his spellbook he finds during his adventures (scrolls or other spellbooks). So he has a wider selection, but has to be more intellectual about what he prepares.
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