New homemade Scout PRC help

LiL KiNG

First Post
So it seems as if the Scout class and it's skirmish ability were fairly new before D&D moved on to 4e, and they didn't release much supporting material for them in the way of feats or decent PRCs, so in an attempt to create a new PRC that builds on the Scouts theme I modified the Highland Stalker PRC into the Deep Woods Stalker and am looking for opinions on its balance.

Thanks.
KiNG

Deep Woods Stalker
Hit Die: D8
Skill Points: 6+Int Mod per level
Class Skills: (as Scout)

Entry Requirements;
Alignment: Any Non-Evil
Base Attack Bonus: +5
Skills: Knowledge (Nature) 5 ranks, Listen 5 ranks, Search 5 ranks, Spot 5 ranks, Survival 5 ranks
Feats: Track
Special: Favored Enemy or Trapfinding

Progression;
Lvl BAB Fort/Reflex/Will Ability
1 +1 0/2/0 Favored Enemy, Skirmish (1d6)
2 +2 0/3/0 Uncanny Dodge
3 +3 1/3/1 Swift Tracker
4 +4 1/4/1 Skirmish (1d6, +1AC), Stalker's Sight
5 +5 1/4/1 Camouflage
6 +6 2/5/2 Flawless Stride
7 +7 2/5/2 Skirmish (2d6, +1AC), Evasion
8 +8 2/6/2 Stalker's Sight
9 +9 3/6/3 Movement +10 ft., Clean Kill
10 +10 3/7/3 Skirmish (2d6, +2AC), Hide in Plain Sight

Favored Enemy; Deep Woods Stalkers are adept at hunting creatures that infest the woods, as such they may select one of the following as their Favored Enemy with a +2 bonus (see Ranger class ability); Aberrations, Giants, Humaniod (goblinoid), Humaniod (orc), Magical Beast or Plant (DM's may modify this listing as they see fit). Deep Woods Stalker levels stack with other class levels that grant a favored enemy when determining levels for gaining new favored enemies and damage bonuses.

Skirmish; As the Scout's ability. Skirmish progression stacks with other class levels that grant the skirmish ability.

Uncanny Dodge; As the Rogue ability. If a Deep Woods Stalker already has Uncanny Dodge from another class, they instead gain Improved Uncanny Dodge.

Swift Tracker; As the Ranger's ability.

Stalker's Sight; At 4th level the Deep Woods Stalker gains low-light vision, if they already have low-light vision from a racial ability (such as Elf) they instead gain improved low-light vision (x4 normal vision range). At 8th level the Deep Woods Stalker gains Darkvision 60 ft. range, if the Deep Woods Stalker already has darkvision from a racial ability (such as half-orc) they instead add an additional 30 ft. to the existing darkvision range.

Camouflage; As the Ranger's ability.

Flawless Stride; As the Scout's ability.

Evasion; As the Rogue's ability.

Movement; Deep Woods Stalker's are adept at stalking and chasing down their prey, they gain a bonus to their movement types of +10 ft.

*Signature Ability* Clean Kill (looking for a better name!); Proficient at fighting their favored enemy a Deep Woods Stalker knows where to strike. 1/day + Int Mod, the Deep Woods Stalker may, as a full round action, make a single strike (melee or ranged) at thier highest BAB against their favored enemy, the target must make a Fortitude Save DC 10 + damage dealt + the Deep Woods Stalker's applicable Favored Enemy Bonus or Die. As a death effect, abilities and spells such as Death Ward can protect against this attack and rule's for precision damage apply as well (e.g. without a way to critically strike a Construct, this ability has no effect even if Constructs are one of the Deep Woods Stalker's Favored Enemies. As well, ranged attack rules for applying precision damage).

Hide in Plain Sight; As the Ranger's Ability.
 
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