Esker
Hero
Archery style doesn't seem to work?
It only does anything if you have a ranged weapon configuration selected.
Archery style doesn't seem to work?
Archery style doesn't seem to work?
The back-end is implemented in R with the help of the Shiny engine to handle the interactive elements. I'll probably stick the source code on GitHub at some point.
Unless I'm not looking for the right thing, I don't see any .js files that aren't existing libraries, some of which I'm not familiar with. But it looks like all the computation is happening server side, which is returning an image of the graph. So Shiny receives the form data, and then calls functions you wrote in R?
In my simple one I didn't include any limited use abilities, but one thing I considered was "combats between short/long rests", and "average rounds per combat". That's the best way (I think?) to model the value of things like Action Surge, Superiority Dice, Rage, etc., esp. compared to zero-resource abilities like Sneak Attack.
That is great, thanks!
One think I'm not understanding is smite calculation for Paladins. I understood that you average the smites for the amount of combat rounds, but by changing Paladin levels I see no change on damage, neither by changing # of combat rounds per day. Also, when I add a second class, the spell slots for the second class doesn't seem to change the smite as well.
Besides that, I loved the tool.
With it I could see that Ranger with hand x-bow keeps good until high levels. Cool!
With it I could see that Ranger with hand x-bow keeps good until high levels. Cool!