I'm prepping to run a 4e session tomorrow with a gargoyle in an encounter.
This is an example of something I dislike about the system.
The gargoyle can spend a standard action to turn to stone. On its next turn, it can leave stone form as a minor action and if it hits with an attack, it deals +20 damage.
In the fiction of the world, how do I convey this added threat to my players? How do the characters know the gargoyle has gotten more dangerous? How do they know to avoid the attacks or to target the super-charged gargoyle?
Because to me, the only way it makes sense is to say, "this gargoyle is a Lurker monster. It spends one round hiding or otherwise positioning itself to do additional damage to your characters." And to convey the information in this manner, you are reducing everything about the world to miniatures on a grid and statblocks. It's the same experience as playing Necromunda (which I'm also doing this weekend) - except with D&D, it's weekly for 4 hours and supposed to last a year or more with 6 participants.