D&D (2024) New Jeremy Crawford Interviews

Huh? To say that, wouldn't that be questioning the backwards compatibility of the 2024 rules?
no, there are pieces that do not exist in 2024 at all, these you can use. Why would you consider replacing the 2024 version of something with the 2014 version to be part of the compatibility… if they wanted the 2014 version to be used, the 2024 version would be identical
 

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The discussion is about backwards compatibility. If you, as DM, have to insist they use the 2014 ruleset with their paladin, then that means characters can't just "port to the new edition without missing a hitch."
if the player had not insisted on using the 2014 version in the first place, we would not be having this discussion at all, there is a perfectly fine 2024 paladin ready to use you know…

If the player wants all the benefits of the 2024 version but keep the 2014 smite, then they can take a hike… the fact that I even consider letting them use the 2014 version at all alongside the other 2024 characters shows the compatibility
 

5e is the best selling version of D&D by far. And campaigns like Curse of Strad are still selling well.

They don't want to screw that up.

So they fixed what they could without messing things up.

And yea, that means some underlying issues (like ability score / ability bonus) are not getting fixed.
That just reads as prioritizing greed over making the best game they can. I have no reason to respect that philosophy.
 

if you can pick and choose every skill / spell individually, sure, go for the strongest version. If you have to choose between the 2014 or the 2024 paladin as a whole, I am not sure the 2014 one wins a lot of the votes
What advantages does the 2024 paladin get over the 2014 one?
 


weapon masteries, much more flexible alternative smites, maybe some more, I did not pay close attention to the playtest after a while
Fair enough. That might make it a real choice. But preferring the 2014 version and resenting being pushed to lose it is a legitimate gripe.
 

No. Did the Paladin gain unarmored defense and martial arts?

The monk keeping the same class ability lay out and subsystem is completely different than giving Paladins both spellcasting AND a monk ki system solely designed for Smite abilities on top of all of their own abilities. I mean, you are effectively calling to give Paladins +X spell slots more than they had previously. That requires new balancing

I am not effectively calling to give more spell slots.

As I understand it, the 5e24 version receives spells earlier.

As my suggestion was to not use spell slots, the claim that I want to "effectively" add spell slots is objectively false.
 

Fair enough. That might make it a real choice. But preferring the 2014 version and resenting being pushed to lose it is a legitimate gripe.
anyone can mourn the loss of anything, that does not mean there was not a good reason to reign smites in

If you want overviews of what changed, DDB has articles for every class up (they post one every few days, I assume we have them all by now…)

 

Your, "WotC is just trying to keep the lights on" argument continues to not impress me. I know for a fact that there are plenty of people here at least who would have loved to see WotC make a legit new edition that actually fixed core issues. This isn't about me, even though I of course have a personal opinion.

Who's to say if a new design that tackled the problems of the previous one wouldn't have been enough to "keep the lights on" (I really hate that phrase in association with a huge corporation)? There's no way to know.

Well your counter argument doesn't impress me either so I guess we're even. ;)

Nobody really knows why 5E is as successful as it is. But you don't make radical changes when all you need is a tune up. The corporation would be just fine if your proposed 6E crashed and burned. But the division that produces new D&D material at WotC? I'm not so sure.
 

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