Thanks to Greg K for assembling that info.
no problem Cam. Even if, at the moment, it does not appear to be my tastes, you guys put out good games.
I wouldn't call it an indie game at all. Sure, I borrow from indie/small press games all the time, but I think most people are going to find it plays pretty action/adventure well. If your definition of indie is "has no hit points, traditional stats, or levels" then I think that rules out a lot of indie games, also.
I am familiar with with many different indie/small press games and know that they come in many forms. Some look appealing upon first look and I want to give a run (e.g., Dread (non-Jenga), Little Fears: Nightmares Edition, Lady Blackbird, Better Game's various Freestyle Roleplaying (if I can ever replace my stolen copies) ). Some sound interesting based upon what I have heard, but my opinion may change once I see the mechanics (Part-time Gods, Cartoon Action Hour Season 2, Crime Network, Terror Network), Some just are not to my taste, but I can see why people like them (e.g., Barbarians of Lemuria, FATE, FUDGE). Many, I just don't like (e.g., Capes. Cat, Primetime Adventures, Dogs in the Vineyard, With Great Power) and may even find pretentious as well.
From what I have seen discussed about the new Marvel Game, I feel fine describing it as "indie" style (based on what we know today)
Some things that I feel lend credence when taken as whole: no traditional ability scores, FATE like Distinctions, individual milestones for XP tied to the event, Negotiating character design rather than including a random or point based generation system. Narrative Focus. There are several indie games that have won indie industry awards that are closer to more traditional mechanics.
Hell, there is a whole thread at RPG.NET by Cortex+ fans about how Cortex+ is stealth indie design.
And, it is not, necessarily, a bad thing.