Broken Fang
First Post
What do you all think? I don't like the spell casting Paladins and Rangers and this is teh first test to change Paladins. Spells have been replaced by new abilities and some of them have been moved around.
Paladins DO NOT cast spells!
Special Abilities:
1 - Detect Evil, Smite Evil.........................11
2 - Lay on Hands, Divine Health...............12 - Smite Evil x3
3 - Aura of Courage, Divine Grace............13 - Beacon of Hope
4 - Turn Undead.......................................14
5..............................................................15
6 - Smite Evil x2.......................................16 - Lay on Hands x2
7 - Call Blessings.....................................17
8..............................................................18 - Smite Evil x4
9 - Lay on Hands x1.5.............................19
10 - Righteous Shield..............................20 - Holy Avatar
Call Blessing – A Paladin may use this ability a number of times per day equal to his level. Call Blessing allows a Paladin to call down favor from his deity and do any of the following: Bless, Bless Weapon, Create Food & Water, Cure Light Wounds, Divine Favor, or Shield of Faith.
Righteous Shield – A Paladin may use this ability a number of per day equal to his Charisma modifier. When using Righteous Shield the Paladin gains the following protection for one minute per level: Death Ward, Endure Elements (all), and Spell Resistance.
Beacon of Hope – A Paladin may use this ability once per day. All allies within 50’ of the Paladin gain the following effects for one minute per level of the Paladin: immune to Fear and Fear-like effects, Aid, Magic Circle against Evil, and automatic stabilization if reduced to negative Hit Points.
Holy Avatar – A Paladin may use this once per year! The Paladin becomes infused with power from his deity. This provides him with the following effects for 10 minutes: TBA
Lay on Hands x1.5 and x2 provides 1.5 and 2x their normal healing amount. Smite x2,3,4 allows for extra Smite attempts.
Holy Avatar will be pretty nasty with some lingering effects on its user. Please comment.
Paladins DO NOT cast spells!
Special Abilities:
1 - Detect Evil, Smite Evil.........................11
2 - Lay on Hands, Divine Health...............12 - Smite Evil x3
3 - Aura of Courage, Divine Grace............13 - Beacon of Hope
4 - Turn Undead.......................................14
5..............................................................15
6 - Smite Evil x2.......................................16 - Lay on Hands x2
7 - Call Blessings.....................................17
8..............................................................18 - Smite Evil x4
9 - Lay on Hands x1.5.............................19
10 - Righteous Shield..............................20 - Holy Avatar
Call Blessing – A Paladin may use this ability a number of times per day equal to his level. Call Blessing allows a Paladin to call down favor from his deity and do any of the following: Bless, Bless Weapon, Create Food & Water, Cure Light Wounds, Divine Favor, or Shield of Faith.
Righteous Shield – A Paladin may use this ability a number of per day equal to his Charisma modifier. When using Righteous Shield the Paladin gains the following protection for one minute per level: Death Ward, Endure Elements (all), and Spell Resistance.
Beacon of Hope – A Paladin may use this ability once per day. All allies within 50’ of the Paladin gain the following effects for one minute per level of the Paladin: immune to Fear and Fear-like effects, Aid, Magic Circle against Evil, and automatic stabilization if reduced to negative Hit Points.
Holy Avatar – A Paladin may use this once per year! The Paladin becomes infused with power from his deity. This provides him with the following effects for 10 minutes: TBA
Lay on Hands x1.5 and x2 provides 1.5 and 2x their normal healing amount. Smite x2,3,4 allows for extra Smite attempts.
Holy Avatar will be pretty nasty with some lingering effects on its user. Please comment.
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