New Race Pharint

Lehab

First Post
I am tring to adapt a race from another rules system. The pharint is in an insectiod warrior looks like a cross between a bipedial preying mantis and grasshopper.

Their favored method of attack is a running charge where they throw thier javlin and jump
and flip over their target draw their greatsword and strikie thier target.

What feats would the race need to complete this manuver. I have given them Dodge Mobility and Spring Attack and quick draw. Can anyone think of any other feats that would be needed to complete the above manuver.
 

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I have the following on a file on my hard drive. I THINK this is unaltered but I'm not sure as I was originally looking for information to do exactly what you're doing - adapt them to my own purposes. A few decades ago I played a 1st Edition AD&D game where the DM had adapted phraints and other Arduin material to his purposes at the time. I recall having done some work to that end after d/l'ing this, but this looks like what I was working with as a base rather than my own adaptation. I didn't actually note the website where I got it.

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Phraint
Medium-Size Monstrous Humanoid
Hit Dice: 2d8 (9)
Initiative:
Speed: 40 feet
AC: +7 natural
Attacks: 2 claws and sting, or by weapon
Damage: claw 1d4, sting 1d4 + poison, or by weapon type
Special Attacks: sting, leap
Special Qualities: Phraint traits
Saves: Will and Reflex are good
Abilities: Str:12, Dex:18, Con:11, Int:8, Wis:12, Cha:5
Skills: spot, jump, tumble
Climate/Terrain: any
Organization: solitary, company (6-36), nest (100-100,000)
Challenge Rating:
Treasure: standard
Alignment: Lawful Neutral
Advancement: see below, or by character class

Phraint look like a cross between a humanoid ant and mantis that stands erect with only two arms and two legs. Their color runs through the spectrum but usually black with gold, feathery antennae. They range from 4-9 feet in height, but are about 9 inches as a hatchling. Some Phraint have been known to decorate their chitin by inlaying it with precious metals and stones.

Almost all Phraint have no emotions or understanding of them, red Phraint being the exception. They are totally logic driven with the welfare to their nest and duties of their social caste always at the core of their decision making process.
Phraints get alone fine with other races that they are not currently at war with and that will tolerate their logic-governed behavior. But they are always true to the nest and their social caste in life. They are lawful neutral by nature but do not adhere to any recognizable moral code. Religion is also foreign to them, being quite racially and ethno-centric.
Phraints have nests in most of the reaches of the world regardless of the climate and have also integrated into larger cities on a very small scale.
Phraints are unbelievably well balanced and agile but are restricted in mental development unless it is their caste to be a thinker, their logical manner and jarringly alien appearance has cost them a great deal in popularity for anything other than being soldiers.
Phraints have 60’ Darkvision. They are proficient with all simple weapons as well as their racial weapons. Their chitinous exoskeleton prevents them from wearing any armor. They can use shields but rarely do because it interferes with their normal routine of attack.
They have a weak poison to their sting (Fort, DC 11, damage 1d8+1).
Their multi-faceted eyes grant them a wide field of vision (320°) that grants them a +6 racial bonus to Spot checks and prevents them from ever being flanked. They also have exceptional senses of smell, hearing, and sensitivity to magnetism giving them Blindsense within 60 feet.
Phraint jump (EX): they need not make a skill check on jumps less then 20 feet and suffer no size (height) penalty to max range of leaps. They can leap their base distance from a stand still. They can throw their javelins in mid-leap and such attacks should be conducted at the range of mid-leap, not the range of the start or finish of it. Though they may leap in and out of combat they are not particularly immune to attacks of opportunity.
Phraints naturally possess the Endurance feat and through racial ability it additionally applies to their ability to stand motionless but alert, and to go sleepless without penalty.
Phraints have a small tubular throat that only allows them to intake liquids or near liquids for sustenance. Even a small, pea-sized solid will choke them. Their diet is typically blood and other fluids of the fallen, fruit and vegetable juices, water, powdered foods and thin pastes.

Combat:
Phraints almost always wield two-handed weapons and carry throwing weapons such as javelins or spears. They often use these in what has become their hallmark attack - they charge opponents, leaping when within 20’. At the mid-point/apex of their leap they throw their ranged weapon at a chosen target. When possible one will land just behind an opponent and one just in front and they attack with greatswords. They then continue hand-to-hand with the sword or leap away, doing the reverse of their initial attack (throwing a javelin in mid-jump) until they are out of ranged weapons. They usually carry 1d6 javelins. They don’t resort to their claw and sting attack unless necessary.

Growth and Aging:
Phraints grow rapidly for the first four years of their lives. At the end of fourth year they stand within one foot of the total height they will achieve. Being insects they molt every time they outgrow their exoskeletons shedding the old. Each time this occurs their AC increases by one point to the maximum of +7, which is their last molt and usually happens by the age of ten.
Phraints are considered adults by the nest at the age of four, but are not given any type of serious duties till the age of ten.
The typical life span of a Phraint depends on his caste. Green and Blue usually die in battle by the age of 40, but all can live as long as 300 years.

Castes:
The queen determines the caste of a Phraint when she lays the egg. The eggs themselves are close to that of an Ostrich egg. They are completely spherical and soft for the first 24 hours after being laid. Each Phraint is hatched into his lifetime job classification identified by the color of his chitin. The eggs are laid in columns called sticks that can have from 12 to 120 eggs each and there can be as many sticks as 1200. The gestation time for an egg is 30 to 90 days with higher castes having longer development periods. Each stick is a unit of Phraints that will be of the same caste and work together for life.
Queen (Orange): A queen is the absolute and unquestioned ruler among Phraints of her own nest (although nests have been known to go to war with each other from time to time). There will never be more than one queen in any nest at any one time although there is always a backup queen egg in the egg chamber just in case something was to happen. Naturally, just shy of every 90 days a new queen egg is laid and the old one destroyed.
Magi (Red, Emotional Telepaths). Phraints of this type are no longer in existence. They are thought of as myths by Phraints in general and were the only ones to have ever understood emotions and the proper use of magic. The reasons for their original development and/or extinction are unknown.
General Labor/Warrior (Yellow/Brown). This is the typical Phraint seen. They are the whole of the working class of their nest. Phraints of this type comprise 70 percent of a colony.
Mid level Technical operatives (Green). This is the second most common Phraint. They are the middle caste comprising 20 percent of the colony. These Phraints are more cognitive, but less dexterous. [Int 10, Wis 14, Dex 16]
Royal servants and thinkers (Blue). Phraints of this caste are the thinkers, architects, alchemists, advisers and calculators for the Queen and nest. They also do not suffer the lower intellect and are less dexterous. They comprise 7 to 9 percent of the colony.
Dread warrior (Black). Another type of Phraints that no longer is seen. They are remembered and recorded, however, as masters of combat. They wore strange equipment and used weapons with properties ascribed to some artifacts.
Unknown (Silver, White, or Pearl). Killed at birth, not even other Phraints know anything about this variety as adults. Most are destroyed when their egg color is noted. The few ever to have emerged from their eggs were slain on the spot possibly because they were considered defective albinos. There are, however, three separate means of this occurring although the phraints consider them identical – those whose eggs fade from their original color to white, those eggs that emerge initally with a pearl sheen, and those that emerge from some normal-colored egg and have a silver chitin.
Unknown (Gold, Purple).
Rogue Phraints (Any Color). On rare occasions a Phraint of any caste may become rogue. This is usually the result of them being sold by the nest for income, being one of the few survivors when a nest is destroyed or being commanded to take their own life in a manner that their logic does not agree with. Whatever the case, other members of the nest usually will attack them on sight.

DM Notes: These insectoid peoples are the remnants of the Hurakkuu Empire, a race of star faring conquerors that were unbeaten in over 3000 years. Their defeat or downfall went unrecorded by them and thus has been lost to time. Now they may exist in colonies through out the cosmos but the colonies here are primitive, having lost the technology they used for their recorded language. Currently they rely on oral history, but are fully capable of using other alphabets for literacy.
 

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