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MavrickWeirdo said:I've decided to skip 4e, I'll stay with 3.5 till 5e comes out![]()
You mean 4.5e, yes?

MavrickWeirdo said:I've decided to skip 4e, I'll stay with 3.5 till 5e comes out![]()
The data set would be empty. This book won't have any character options. It's intent is to provide rules that are more geared toward adjudicating results of actions, effects, and environments.The_Gneech said:If only there was a forthcoming E-Tools data set for it...
-The Gneech![]()
Thanks for sharing this Chris. The more specific information we can glean about this book, the more I have to look forward to. Feel free to drop any specific juicy bits such as the number of rules you culled together or what some of your favorite inclusions are.Khur said:Rules Compendium was constructed with the intent of providing all the major rules that come up during play at the table, and very few that apply to "way from the table" stuff, such as character creation, leveling, and adventure design tools. It contains a lot of clarifications and stuff like that, including some subsystems from supplements such as the Complete series and Frostburn. We even had a board of outside D&D gurus (from the Character Optimization boards at the Wizards site) put it through its paces. It should be a good source for rules.
Oh yeah, and it contains cool art from across the 3e era, including Dragon and Dungeon, along with designer comments and anecdotes.
Howabout those who are not going to 4E? The "Demise" of 3.5 can acctually be a good thing. Somefolks don't like changing the rules mid game. By starting a 3E game after all material has been released for it, you don't have to worry about group members bitching and moaning when something from a new supplement gets allowed / disallowed.Andor said:This sounds like a potentially fantastic product. But I have to wonder who the hell is going to buy it with 4e just around the corner? :\
That sells the book to me right there.ashockney said:I believe the intent was to also take the opportunity to pull back the curtain on some of the design decisions and how/why things were built the way they were in 3rd edition.