New RolePlayingMaster features ("revolutionary" new version available)

Luke

Explorer
There have been a number of important features added to RolePlayingMaster over the last few weeks, so here's an update...

Basic Character Management
This one was long-overdue.
A fair bit of work in the "Skills" area of levelling up PCs or creatures.
The skill rank maximums (with total class skill overview), and total point overspending are now clearly shown, with a much better grid to display the current skill breakdown.

Good fixes to the choosing/changing of races, and particularly adding (or general playing with) templates. Some tweaks were made to fix templates which beef up your racial hit dice (such as Vampires and Half-Dragons). No "ReCalculate" is needed, and hitdice/hit points are done correctly from the outset.

A characters/creatures defenses are now clearly displayed in the statblock (and the damage window), where damage resistances, immunities, resistances etc are all clearly calculated (according to the "stacking rules" for combining effects).
Along with this work there was a review and cleanup in this area for monster templates and racial types.

Campaign Source Management
Since the release of the D20 Modern supplement (recently updated), I've split the "Core" source into "Core" and "Core Fantasy".
This means that if you want to play use something like the D20 Modern supplement, or the DragonStar supplement without the high fantasy stuff, you can turn it all of.
Of course, you may not agree with me on which feats should remain as "non-magical", and there are certain races that could fit into either "Core" or "Core fantasy". If you don't like my choices, though, its a simple edit to change them!

In-Game Encounter management
This is a very useful feature that quite a few people were waiting on.
Essentially, RPM could easily manage a full combat (as per the Combat tutorial), and resolve them - almost without needing you to understand 3rd edition combat rules. There were definite issues, however, if you didn't have the opponents entered into RPM (such as when you're managing your own character at the gaming table, or if you're a DM who doesn't have all the PCs entered into RPM.

Now, RPM lets you specify whether or not you're in "Opponents" mode. If not you can still do your standard actions (attack, charge, make saves, cast spells, do skill checks etc), and RPM will tell you how well you did - after fully calculating all the modifiers on "your side" (eg will hit AC 23 for 7 hp of slashing damage).
This makes it *much* easier at the gaming table.

There is also a "Review" mode, which you can turn on or off. With review mode on, you can see (and edit) all dice rolls, and review all modifers at each stage (as with multiple attacks).
With review mode off, you can quickly get the results of an entire attack sequence.
You still get an opportunity for a quick initial review (eg. select a skill check DC, as in the type of Climb being attempted, or the width of surface you're trying to balance on, or the conditions under which you're trying to move silently).

Miscellaneous
Those were the key things, but there were a bunch of more minor issues reported "from the field", which were fixed.

There was also some screen re-arrangement to make certain things a little more tidy and friendly.

Stability in resource management appears to have been finally solved for those using multiple apps on resource sensitive versions of Windows (95, 98, Me)!

You can pick up the download, or a smaller update file here (RolePlayingMaster)
 
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update download fixed

I got quite a few e-mails to say that the primary download for the update wasn't version 2.0.9 .

Thanks to those people, and apologies to those that downloaded the incorrect version. Its only the smaller update, but I'm still embarrassed :eek:

Fixed now, if anyneeds to redo the 3Mb download for 2.0.9 ...

Regards,
 

Luke,

I'm currently a player in our Forgotten Realms campaign, but at the end of January i'll be back in the DM saddle (Yea-Ha!). I'm curious what we can expect from RPM up until that time, any new updates in the works?

Thanks in advance,

Cergorach
 

Cergorach said:
at the end of January i'll be back in the DM saddle (Yea-Ha!). I'm curious what we can expect from RPM up until that time, any new updates in the works?

HiYa Cergorach,

Definitely. There are *always* updates in the works.

I should have a major new feature available within a few days, and I'm working simultaneously on a *big* new feature. Its a bit ambitious, so I won't say too much too early...
 


Hi Luke,

I must admit I'm becoming more and more tempted to get this. Now that I have finally got my hands on a decent lap top I plan to try using it "in game".

Can you anwer this for me...

Does the combat tracker stuff allow for my players to still physically roll dice to see if they hit and for damage etc - then allowing me to enter these rolls into the system?
 

wighair said:
Hi Luke,

I must admit I'm becoming more and more tempted to get this. Now that I have finally got my hands on a decent lap top I plan to try using it "in game".

Can you anwer this for me...

Does the combat tracker stuff allow for my players to still physically roll dice to see if they hit and for damage etc - then allowing me to enter these rolls into the system?

Absolutley. Real dice rolls are a very important part of RPM's design.

There are 2 new mode options available for in-game combat:-

"Review" : If chosen, this stops at every point of every action, allowing you to edit dice rolls for attacks, skills checks, making the crit attempts, damage etc. RPM also shows you modifiers relevant to the action, so you can adjustments (such as situational modifers for something like a "Move Silently" skill check.
With "Review" turned off, you can quick burn through automated dice rolling to get some quick results. Editing a dice roll instantly updates the final calculation.

"Opp": (for "Opponents"). RPM now lets you do fully managed, or partially managed encounters. If you have both the opponents, *and* the PCs entered into RPM, you can get full automation.
Full automation lets you select opponents (by list, or the BattleMap) and carry through attacks to automatically apply damage (and work out unconcious, dying, etc). Another example is that if you target multiple creatures with your "Hide" skill, RPM will automatically roll their "Spot" counter skills (with "Review" an option), and tell you how it all pans out.
In partially managed encounters, you don't specifiy opponents. This works well for a player generating calculated attempts for his checks (saves, attacks, skills etc), or for the DM who doesn't have the PCs entered into RPM.
In partial management, you don't know the opponent's side of things (eg their AC, or their attempt to "Spot" your "Disguise", or what save DC you're trying to make), but RPM will calculate how well *you* did (and what damage you *may* have caused), and you pass that info on the DM (or player, if you are the DM).
 

New release and new feature

I've just released the next version of RPM.

It now has an ETools Import capability

You add your characters/creatures into RPM using the new menu option under "Add Creatures". Simply pick the XML
file that you've exported from ETools, and its all automatic from there.

I saw some differences between the original ETools creatures and after they were imported into RPM. This was
basically in abilities adjustments, saves, attacks etc. It was due to the fact that RPM had equipped high-level
characters with their magic equipment, and RPM had applied all the proper effects - so its all good!

This is a start to ETools integration, and I plan for more if there's sufficient interest. I'm keen to work on any issues or new
features that anyone can identify.
 
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excellent!

which data/books comes already loaded into the DB?

Is it just the core SRD release or are the splat books in there too?

I would have assumed they were not, but one of the screen shots included a reference to "sword and fist".

How long does the "demo" last?
 

wighair said:
excellent!

which data/books comes already loaded into the DB?

Is it just the core SRD release or are the splat books in there too?

I would have assumed they were not, but one of the screen shots included a reference to "sword and fist".

How long does the "demo" last?

Sources already loaded
- The 2 main sources are the "Core" and "Core Fantasy". Together these are the 3 basic books, but I've split them as sources so that you can choose to ignore the magic stuff if you want to play a D20 Modern type game.

- A good sample adventure "Burning Sage" is included. I highly recommend switching to it, and generating an adventure report from the "Adventure" screen that gives you a nice HTML document where you can jump around the various maps, locations and creature details using mouse links.

- Also included is the DeamonForge setting (a free campaign hosted here on ENWorld). This basically an encyclopaedic demonstration of how to put a campaign setting into RPM, complete with history, maps, location descriptions and current politics.
Basically, you can create an encyclopaedic tree view of stuff that you can copy-and-paste from sources such as websites, or Word.

- Theres a whole bunch of Psionics stuff available, but I seriously need to tidy up the Powers. I'm waiting for a "serious demand".

- I *had* thought that certain netbooks were already in there, but they are free download imports (also check out D20 Modern, DragonStar etc as well).

Splat Books
Only the core books are currently allowable directly from me without copyright restrictions.
I'm making slow progress for special permission to include that to splat books, and you can always enter in the data yourself (along with the modifiers and rules).

Cost
If you find RPM useful and want to use it beyond 30 days (standard shareware timing), I ask that you register it for $24.
Naturally you get full access to free updates for the constantly growing functionality in RPM.

Regards,
 

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