New Scarred Lands idea thread

commerce

on the commerce between lands I wasn't REALLY concerned about the dragon lands for the obvious reasons. I was thinking more about termana - ghelspad - asherak
 

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Well like I said I have no idea about Asherak, but I believe those ones I mentioned in Termana are good ports. Another might be Gray Isle, Crilos Isle (North and South), and perhaps elven realms of Kasivael (Skysighted) and Ehitovael (The SouthSea) realms.
 

Yeah she is. But hey what are women good for, right. No j/k she has just had some bad experiences and she's a major type a personality so....Plus I had my local gaming store order it for me and then I'll out it on the Credit Card hah!! Now on to the scarred lands ideas. I have always found the summoner class from video games such as Final Fantasy very fromidable and exciting. The problem is it just doesn't translate too well to dnd. I think Scarred Lands might be a good medium, a place where Titans are sealed and imprisoned, or their body parts strewn about the lands. You could use maybe like a spirit of a Titan or proxy of a deity. Just to make one powerful attack or ability. I am not sure how the mechanics would work exactly, maybe a spell/feat dependant class or Prestige Class. Or it might require a "token" of some sort to summon. The attack and or ability should increase with level of course, but who knows just a thought.
 

Stone Angel said:
Yeah she is. But hey what are women good for, right. No j/k she has just had some bad experiences and she's a major type a personality so....Plus I had my local gaming store order it for me and then I'll out it on the Credit Card hah!! Now on to the scarred lands ideas. I have always found the summoner class from video games such as Final Fantasy very fromidable and exciting. The problem is it just doesn't translate too well to dnd. I think Scarred Lands might be a good medium, a place where Titans are sealed and imprisoned, or their body parts strewn about the lands. You could use maybe like a spirit of a Titan or proxy of a deity. Just to make one powerful attack or ability. I am not sure how the mechanics would work exactly, maybe a spell/feat dependant class or Prestige Class. Or it might require a "token" of some sort to summon. The attack and or ability should increase with level of course, but who knows just a thought.

Well there already IS a summoner Prestige class in Relics and Rituals 1. I did my on revision on it, to reflect the fact I felt it could have worked out a little better. I can post it here if you'd like.

[Editor's note: Here's the link for you guys Revised Summoner ]
 
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true summoer

I cut and pasted this so everyone could see it
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My changes to summoner (revised)

Requirements:
No change

Class skills: no change

Table, no change save the special listings

Summoner still can only use spells with his/her patron's abilities/type/subtype

Improved Summoning: As a summoner casts a summon spell, it is considered one level higher than the type he/she is casting. Thus a summon Monster II is considered III, and so on. His caster level is also increased by +1. This ability takes effect at 1st level. At 4th level his caster level is increased to +2, and he now can summon 1d6 monsters of his patrons type in place of the usual die type. At 8th level his caster level is now +4 and he can summon 2d4 monsters.

Strengthen summonings: At 5th all his monsters summoned, increase by 1 HD and gain a +2 bonus to their Str, Con, and Dex scores. At 9th level they are increased by +4 HD, but their bonus remains the same.

Power of the Summoner: At 6th level, when a summoner uses a Planar Ally or Planar Binding spell, the Summoner will automatically be able to summon double the normal HD available to that spell. Also the creature so summoned will not have to have any written agreement since their patron already has jusdiction over this charge. Finally the duration of these spells is changed to permanent until dismissed. Any attempts to dispel such creatures summoned will increase the DC by +6.

Bind summoning: Gained at 10th level, this ability allows the caster to bind one creature to his physical self. The creature is allow a Fortitude saving throw, (DC 10+the summoner's level+Cha modifier) Success, the binding fails and the caster take 1d6/HD of the creature. Failure, the creature is bound into the summoner. The summoner gains the type/subtype as well as +1 enhancement bonus to his ability scores for every 4 HD of the creature (max is 20) This ability lasts for 1 minute per point of Cha the summoner has. (Mininium one minute) After the time is elasped(sp), the creature is then dismissed. The summoner is considered exhausted and can not cast any spells for a full day.

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have you actually playtested this yet? it seems pretty powerfull to me, especially with some of the feats available. I'm just curious because it seems to have the potential to rapidly disrupt the campaign.
 

Not really but I can cut the +1 spellcasting if that's a problem. I was more thinking of trying to make a less confusing version than the one that's already available. I could raise the requirements perhaps.
 

I like it, maybe another use for the "true name", to summon specific spirits or servants of their deity. Let us know if you ever do get a chance to playtest your revised class.

Exactly what sort of ideas were you looking for out of this.
 

Well perhaps, but we'll see. As for what I was trying for, was a kind of powerful spellcaster that can summon a great deal of monsters as well controll them.
 

being 'that guy'

1. How do we know that Scarn is a sphere or even a planet at all? (we don't at least not as far as I know)
For all we know Scarn is in the shape of mobius strip, or some other configuration.

2. It's good to have a gameworld with an appropriate level of abstraction where things aren't set. I'm fine with having to make up some of this stuff.

San -- thanks for the update. The Mercane was a good touch, I wouldn't have thought of that. Did you stick any of the other stuff I mentioned in? Are you planning on allowing them to return to FR? If so how are FR/SL related?
 

So is anyone running mercenaries in the SL? My current group is consist of exiled mercs from Mithril who basically wound up getting a group of 10 paladins killed due to the player's stupidity.
 

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