Mad Hamish
First Post
First
I try to make background stories for almost all magic items and weapons found in my game (I could post za few if you like)
I'd be interested in seeing them.
I suggest that you start another thread for them.
First
Second there is nothing wrong with the Axe wielding hero to find out that the magical mace of great power is sometimes better then the Axe he is wielding, although he mainly uses his axe.
He might even have a magical weapon for each situation...
The problem with this theory is the difference in effect between the items could be huge.
As an example I've got a level 12 fighter who has
weapon focus, greater weapon focus, weapon specialisation, greater weapon specialisation and improved critical with Falchions.
As well as Weapon Training heavy blades (and gloves of dueling)
power attacking with the +2 (holy adamantite but ignore them) falchion he's got +24/+19/+14 doing 2d4 + 34 damage critting on 15-20
with a non-magical falchion it'd be +22/+17/+12 doing 2d4 + 32 damage
he carries a non magic mace and has +16/+11/+6 to hit with it doing d8 + 24 damage (wielding it 2 handed)
now considering the to hit and damage difference it'd have to an obscene mace before it's worth using it.
Then there's the point that it means that 5 feats and a class feature are being rendered useless for the character.
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