Merlion
First Post
Ok got in a spell writting mood again, decided to continue my obession with Prismatic spells.
Tell me what you think
Mys is for my Mystic class, which can be found here on the boards.
Prismatic Orb
Evocation
Level: Mys 2, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft +10 ft/level)
Target: One or more creatures, no two of which may be more than 15 ft apart
Duration: Instantaneous
Saving Throw: See Text
Spell Resistance: Yes
This spell creates orbs of light in all the colours of the spectrum. You can create one orb at first level, and another orb for every three levels beyond first (2 at 4th level, 3 at 6th etc), to a maximum of 5 bolts at 12th level. You must succeed at a ranged touch attack to strike a target with an orb. You may have each orb strike separate targets, or directed them all at a single target.
Roll randomly to determine the effect of each orb:
1d8 Colour Effect
1 Red 1d4+1 fire damage
2 Orange 1d6+1 acid damage
3 Yellow 1d8+1 Electricity damage
4 Green 2 points Con damage (Fort Negates)
5 Blue Stunned for 2 rounds (Fort Negates)
6 Indigo Confused for 2 rounds (Will negates)
7 Violet Teleported 5 feet/caster level away from caster (Will negates, cannot arrive inside object)
8 Roll again, ignoring any 8’s
Tell me what you think
Mys is for my Mystic class, which can be found here on the boards.
Prismatic Orb
Evocation
Level: Mys 2, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft +10 ft/level)
Target: One or more creatures, no two of which may be more than 15 ft apart
Duration: Instantaneous
Saving Throw: See Text
Spell Resistance: Yes
This spell creates orbs of light in all the colours of the spectrum. You can create one orb at first level, and another orb for every three levels beyond first (2 at 4th level, 3 at 6th etc), to a maximum of 5 bolts at 12th level. You must succeed at a ranged touch attack to strike a target with an orb. You may have each orb strike separate targets, or directed them all at a single target.
Roll randomly to determine the effect of each orb:
1d8 Colour Effect
1 Red 1d4+1 fire damage
2 Orange 1d6+1 acid damage
3 Yellow 1d8+1 Electricity damage
4 Green 2 points Con damage (Fort Negates)
5 Blue Stunned for 2 rounds (Fort Negates)
6 Indigo Confused for 2 rounds (Will negates)
7 Violet Teleported 5 feet/caster level away from caster (Will negates, cannot arrive inside object)
8 Roll again, ignoring any 8’s
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