While I really like the spell Vampiric Touch, I feel it takes a lot of optimization to be worth using in combat. So I wanted a more "wizardy" type spell that does the same thing, and would be powerful enough to do in combat. Let me know what you think of this spell, and what level you think its worth assigning. On the one hand, it does decent damage and lets you heal, but I find any spell that forces a spellcaster to be close to his enemies better do the job, or else the wizard is in trouble.
Vampiric Aura (Necromancy)
Level: X
Range: Self
Duration: 1 minute (concentration)
When you first cast the spell, all creatures (except constructs and undead) within 60 feet make a constitution saving throw. On a failure, they take 5d6 necrotic damage. You heal half of all damage done by the spell.
In each successive round, you may use a bonus action to activate the effect.
Vampiric Aura (Necromancy)
Level: X
Range: Self
Duration: 1 minute (concentration)
When you first cast the spell, all creatures (except constructs and undead) within 60 feet make a constitution saving throw. On a failure, they take 5d6 necrotic damage. You heal half of all damage done by the spell.
In each successive round, you may use a bonus action to activate the effect.