Parmandur
Book-Friend, he/him
I just couldn't see the questions like that. I couldn't determine whether the question about adventures with a strong iconic D&D feel (I can't recall the phrasing) were intended to be primarily focused on "Do you want adventures in the box?" or "How important is it that the adventures in the box present a strong iconic D&D feel?" However, the overall impression I got from the survey is that they were going for the second.
I kept looking at the whole of the questions they were asking, and here's what I could see behind it.
-These boxes will be primarily focused around an adventure or set of adventures.
-They may include any or all of the following supplemental aids:
--dice
--maps
--cards with spells and such
--etc
The real questions then are:
Question 1: "Is it important to you that the adventure or adventures present a strongly iconic feel for both the game and the setting? Or would you be cool if we reinvented things for a modern audience?"
Question 2: "Which of those supplemental toys would you most like to see come with the adventure?"
Now, I could be wrong...but I'm probably not. (And if I'm right, the way they presented the questions about adventures is problematic, because I put it neither important nor unimportant on the basis of not needing adventures in the box, but if they meant (as they probably did) whether I cared if the adventures stuck with D&D feel of went outside of the box (heh), then they got entirely the wrong answer from me, because I would have said it was Very Important that they stick with D&D feel. And if they instead just wanted to know how important it is that a Greyhawk adventure feels strongly like it's Greyhawk, rather than just feeling like it's D&D with Greyhawk names (which is another possibility) then I would have been back to a middle range answer.
The focus of the question wasn't *adventures* it was *campaign setting material*. The only question about a potential adventure was whether one would want an adventure to demonstrate a specific campaign setting. The exact wording from the survey is "A campaign or adventures that capture the flavor of a D&D setting." That is, like "Krenko's Way" from Guildmasters Guide to Ravnica, available independently on the DMsGuild incidentally. The product in question is pretty clearly a campaign setting product, with a potential adventure component as a possibility.
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