Geron Raveneye
Explorer
One thing I can say after taking a longer look at the Reserve feats is that I like nearly all of them. They are nice in that they require you to use up a feat slot to gain the ability, and to keep a spell back in your head to be able to profit from them. With these two requirements, they are nicely balanced as well as fit into the general scheme of "Vancian Magic" while offering an extended effect of that scheme.
A handful are a bit on the powerful side...Clap of Thunder makes me wonder why anybody would want to use Shout instead of simply doing 4d6 damage and 1 round of stunning every time, but that's one out of 20+
Since they are going to alter the general scheme of how magic works in 4E, I doubt it will look exactly the same, but I can at least say that this mechanism for "magic at will" does find my approval.
A handful are a bit on the powerful side...Clap of Thunder makes me wonder why anybody would want to use Shout instead of simply doing 4d6 damage and 1 round of stunning every time, but that's one out of 20+

Since they are going to alter the general scheme of how magic works in 4E, I doubt it will look exactly the same, but I can at least say that this mechanism for "magic at will" does find my approval.
