New tidbit about spells and hit points.

I think that if someone uses the Warlock for constant blasting he's doing the class a bit of a disservice. There's a lot more to the Warlock than just the attack spells.
 

log in or register to remove this ad

True, but that was just one example. Another is the Monk class. That is way too overpowered and if you ever see him in action it is very over the edge cinematics.
 

Gargoyle said:
Death at -10 has always annoyed me. When they got rid of negative AC, they should have gotten rid of negative HP. Give player characters 10 bonus HP and make them go unconscious at 10 hp and die at zero.

I'm annoyed at -10 too but for different reasons.

A 1st level mage shouldn't have the same buffer which is generally more than twice his maximum hit points than a 20th level fighter.
 

That is why I like the Monte Cook method of it being based on your Constitution ability. If you have a 8 Con you are dead at -8. If you have a 16 Con, you are dead at -16.
 

Sun Knight said:
True, but that was just one example. Another is the Monk class. That is way too overpowered and if you ever see him in action it is very over the edge cinematics.

???

In my experience around these forums, and in play, 3.X monks are generally regarded as a little on the weak side.
 

Grog said:
???

In my experience around these forums, and in play, 3.X monks are generally regarded as a little on the weak side.
Weak?

Best saves all around, uber class abilities, up to 5 attacks a round that do 2d10, that is a total of 10 to 100 points of damage a round before any mods or added feat abilities. Take any character, pull a Slave Lords act on them and only the monk is ready to rumble.
 

Sun Knight said:
Weak?

Best saves all around, uber class abilities, up to 5 attacks a round that do 2d10, that is a total of 10 to 100 points of damage a round before any mods or added feat abilities. Take any character, pull a Slave Lords act on them and only the monk is ready to rumble.

A level 20 raging barbarian with base STR 20 and a nonmagical greataxe could pretty easily pour out the same straight-up damage than a level 20 monk, even with 1 less attack.

1d12+13 = 25 maximum damage, x4 = 100 damage.

That's before counting how a barbarian will have a much easier time getting a magic weapon, or how they only have to focus on Str and Con in general instead of Str/Dex/Con/Wis, or how a barbarian's full BAB means hitting more often...
 


Sun Knight said:
Um... Great Axe multiplier is x3.

He was saying x4 for 4 attacks. If the Barbarian hits on each of his four attacks, he'll do approximately 100, just like the monk who hits all all five of his.

Thaumaturge.
 

Thaumaturge said:
He was saying x4 for 4 attacks. If the Barbarian hits on each of his four attacks, he'll do approximately 100, just like the monk who hits all all five of his.

Thaumaturge.

Okay, yeah... Silly me. :eek:
 

Remove ads

Top