New tidbit about spells and hit points.


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Sun Knight said:
That is one of my worries about 4e. That it is going to be a powerfest game that makes Dragonball Z look tame.


Rather than classes being overpowered against each other, it seems like your main concern is the overall power level of the game....that is, its feel. I can understand that concern.

From the 4E news page: http://www.enworld.org/index.php?page=4e

On the suggestion of magic/anime feel to fighter powers, WotC Logan confirms that the majority will be non-magical: "...at high levels, the fighter does push beyond the limits of human (or elf or dwarf) ability. Also, if someone wanted to make their fighter more magical-feeling, they could muck about with the flavor of the powers to make them less mundane."

Sounds like a far cry from Dragonball Z, so I wouldn't worry much about it.

Edit: Oh and if your concern is truly class balance...you're way ahead of yourself. The classes haven't even been announced, and even if you had the finished rules in front of you it still is impossible to determine if something is balanced or not without playtesting.
 
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Wulf Ratbane said:
I've also had this confirmed to me as well from a friend who spoke with Mearls at GenCon. He asked Mike directly whether 4e would have a wuxia feel like Bo9S, and the answer was NO.
I no longer love Mearls with all of my body, including my pee-pee. :(
 

Sun Knight said:
That is one of my worries about 4e. That it is going to be a powerfest game that makes Dragonball Z look tame.
Read this 4e playtest, Tomb Under the Tor. It describes a battle between 1st level PCs and a few goblins and worgs. It's the first fight of the adventure and two of the PCs nearly die. How is that like Dragonball-Z? How is it overpowered?
 

hong said:
I no longer love Mearls with all of my body, including my pee-pee. :(

Why? Because the core feel of 4ed won't be anime/wuxia-inspired? It shouldn't be. THe biggest gripe I had about the Bo9S was that the mechanics were really cool but they were impossible to separate from the wuxia feel. I couldn't use the rules in a more traditional setting.

This is what I asked Mike point-blank. I have no problem with more cinematic options (for all the classes) but I don't want the implied setting to feel like Crouching TIger.
 

Stalker0 said:
I like SAGA's condition track, but I don't think it models dnd as well. A single condition bloodied sounds good.

A number of people have mentioned that, and I wonder why some people don't think that the condition track would work in D&D.

After all, the condition track is so abstract it isn't tied to any particular setting... and having one thing to consider rather than shaken/feared/nauseated/ fatigued/panicked/exhausted/ dazed/stunned/poisoned/ diseased/maimed/etc to keep track of seems golden to me.

It additionally gives a nice opportunity for integrating charisma based skills into combat, and gives people reasons for ducking back and taking a quick breather to eliminate some of the conditions they are facing (for instance).

Why would it work in star wars but not in D&D?

Cheers
 



The Warlock is a good example. Unlimited power constantly blasting away foes with a care in the world, being all actiony without thought of tactics or strategy. Just constant blasting. Get two dueling high level warlocks going and you have the magical equivelent of a John Woo gun battle.
 

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