New UA: 43 D&D Class Feature Variants

The latest Unearthed Arcana is a big 13-page document! “Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! These variants replace or enhance a class’s normal features, giving you new ways to enjoy your character’s class.”

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Last edited:
Russ Morrissey

Comments

Pauln6

Explorer
I don't think comparison to earlier edition rogues is worthwhile because, good or bad, you needed someone to pick locks and remove traps. The re-jigged skills system mitigates that reason somewhat. I do think the damage dished by rogues is slightly lower than other classes and they are more vulnerable than many other classes but the challenge is part of the fun.

Maybe a short rest ability based off intelligence to increase critical range might be an interesting compromise.
 

Umbran

Mod Squad
Staff member
God, I so hate all this pedantic crap ....
So, what's better - hanging around in a discussion you aren't happy with until someone starts to report you for hostility, or self-regulating and walking away from discussions that are frustrating?

You can judge for yourself.
 

doctorbadwolf

Heretic of The Seventh Circle
Ah, sorry, I'm not into pedantic word games. If something isn't a big deal, then it's not a problem, thus, it's trivial. But, if "trivial" is the problematic word, then fine, I'll use "not a big deal".

So, which is it? Is disadvantage a "big deal" or "not a big deal"?

God, I so hate all this pedantic crap that people try to obfuscate their points with. It makes trying to actually have a conversation bloody near impossible and so annoying.

If having disadvantage is "not a big deal" then fair enough, granting disadvantage to a target isn't a big deal either. And, if granting disadvantage isn't a big deal, then the Smite spells become less useful.

Given the choice between using a bonus action to drop a shield of faith or command a spiritual weapon, and potentially giving something disadvantage for maybe a round or two depending one whether or not it makes its saves, I know which one I think is more effective.
It’s not pedantry, there is a meaningful difference.

It is not a big deal. It is, however, not trivial.

They simply do not mean the same thing.

And Wrathful and Blinding Smite are both more than just Disadvantage.

Wrathful is disadvantage and positioning control. I’ll trade 1 die of damage for that, no problem. 1 die of damage isn’t huge.

Blinding Smite is Disadvantage for them, and a total inability to target creatures with most spells, difficulty targeting anyone who moves, and advantage on attacks against the blinded target. Again, at the cost of 1 die of damage compared to same level Divine Smite.

They’re good spells. 🤷‍♂️
 

5ekyu

Adventurer
It’s not pedantry, there is a meaningful difference.

It is not a big deal. It is, however, not trivial.

They simply do not mean the same thing.

And Wrathful and Blinding Smite are both more than just Disadvantage.

Wrathful is disadvantage and positioning control. I’ll trade 1 die of damage for that, no problem. 1 die of damage isn’t huge.

Blinding Smite is Disadvantage for them, and a total inability to target creatures with most spells, difficulty targeting anyone who moves, and advantage on attacks against the blinded target. Again, at the cost of 1 die of damage compared to same level Divine Smite.

They’re good spells.
I tend to agree but will not thos, its not really either/ or.

If you prep a smite and hit combats ehere it eont matter much, where dsmsge now is key- use the slot to smite. When the conditions will be big due to circumstances, cast the bonus before you swing- likely at target with poor save.

The power of the smite and smite spells is the choice in the moment.
 

doctorbadwolf

Heretic of The Seventh Circle
I tend to agree but will not thos, its not really either/ or.

If you prep a smite and hit combats ehere it eont matter much, where dsmsge now is key- use the slot to smite. When the conditions will be big due to circumstances, cast the bonus before you swing- likely at target with poor save.

The power of the smite and smite spells is the choice in the moment.
Absolutely. Paladins have a lot of great choices, which is a big part of why they’re so fun.
 

rgoodbb

Explorer
Only one feature for the Rogue? Slightly miffed. Aim is OK as a feature for a non-melee Rogue but nothing else? Cunning this or Uncanny that at 5th or Reliable other at 11th. It doesn't all have to be about the Sneak

Like a lot of the other features for the other classes though. This is the most exciting UA.
 

Parmandur

Legend
I don't think comparison to earlier edition rogues is worthwhile because, good or bad, you needed someone to pick locks and remove traps. The re-jigged skills system mitigates that reason somewhat. I do think the damage dished by rogues is slightly lower than other classes and they are more vulnerable than many other classes but the challenge is part of the fun.

Maybe a short rest ability based off intelligence to increase critical range might be an interesting compromise.
The Rogue is a top-level damage dealer, and the Skill system heavily favors the Rogue if played as written and intended (no crits, gating roll attempts by Proficiency, etc.).
 

doctorbadwolf

Heretic of The Seventh Circle
The Rogue is a top-level damage dealer, and the Skill system heavily favors the Rogue if played as written and intended (no crits, gating roll attempts by Proficiency, etc.).
Yep.

Only one subclass of Bard comes close to the rogue in skills, and even they don’t get Reliable Talent.
 

Chaosmancer

Adventurer
I've been going through and compiling my homebrew for the various classes, and I just came across something.

The Blind-Fighting fighting style does the entire first part of the Ranger's 18th level Feral Senses ability. I think that is a sign that 18th level is far too high for that sort of ability.
 

Salthorae

Imperial Mountain Dew Taster
I think that is a sign that 18th level is far too high for that sort of ability.
OR it means that the Blight-Fighting fighting style is too powerful of an ability for a fighting style! There are two ways to view that duality.

I mean, I want to be able to play a blind swordsman concept, but that doesn't mean taht mechanically it's not too good as a fighting style.
 

doctorbadwolf

Heretic of The Seventh Circle
OR it means that the Blight-Fighting fighting style is too powerful of an ability for a fighting style! There are two ways to view that duality.

I mean, I want to be able to play a blind swordsman concept, but that doesn't mean taht mechanically it's not too good as a fighting style.
It just isn’t that big of a deal, and the ranger gets several wildly overvalued abilities.
 

Chaosmancer

Adventurer
OR it means that the Blight-Fighting fighting style is too powerful of an ability for a fighting style! There are two ways to view that duality.

I mean, I want to be able to play a blind swordsman concept, but that doesn't mean taht mechanically it's not too good as a fighting style.
Possible, but I think a good indicator is that no one raised a flag about this being too powerful before right now. In fact, people loved the idea.

I think that shows that this ability was considered just fine, and I never even blinked until I ran into Feral Senses during my edits.
 

Salthorae

Imperial Mountain Dew Taster
a good indicator is that no one raised a flag about this
Hmm, I'm not going back through 45 other pages, but I seem to remember people raising it as an issue.

Treant Monk bombed on it pretty hard in his review of these Class Features. I know he's not an oracle of any sort or official mouthpiece, but he's pretty level headed in his analysis usually. Check out his analysis of Blind Fighting here

So to say that "no one raised a flag" isn't real. Maybe not a huge outcry per se, but yeah. It's a very strong ability for 1st level.
 

Chaosmancer

Adventurer
Hmm, I'm not going back through 45 other pages, but I seem to remember people raising it as an issue.

Treant Monk bombed on it pretty hard in his review of these Class Features. I know he's not an oracle of any sort or official mouthpiece, but he's pretty level headed in his analysis usually. Check out his analysis of Blind Fighting here

So to say that "no one raised a flag" isn't real. Maybe not a huge outcry per se, but yeah. It's a very strong ability for 1st level.
I haven't watched his stuff in a long time.

Of course, this is probably just memory bias on my part.
 

Seramus

Adventurer
Blind Fight let's you use Darkness/Devil Sight tactics with... almost anything that obscures sight. Minus the ability to actually see stuff, that is.
 

Weiley31

Explorer
So for the Artificer, how would this UA work in regards to their Spellcasting Versatility? Does it apply to their cantrips only or Infusions?
 

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